actfap

Free Andar Bahar

One joker card, two piles and a single deck, played for chips that are worth nothing, with the chance and cost of each side shown before the cards come out.

Play chips

1,000

No real money, no prizes, nothing to buy.

One deck · shuffled every round

    Joker
    Andar0

    Bahar0

    Pick a chip and bet on Andar or Bahar.

    Session coach

    Last round

    Nothing played yet. After each of your rounds the coach says what the round cost and what decided it.

    Decide the cost before you start

    Gambling is entertainment with a price, like a concert ticket. The useful question is not how much you might win but how much the evening is allowed to cost. Pick that number first, and treat reaching it as the end of the session. You can set one below and the coach will hold you to it.

    Next bet

    No bet lined up. Once there is one, its expected cost shows here before you play it.

    This table is for practice and entertainment only. How to keep gambling safe

    What each side costs

    Andar wins
    51.50%
    Dealt to first
    Bahar wins
    48.50%
    Dealt to second
    Andar edge
    2.15%
    No bet
    Bahar edge
    3.00%
    No bet
    Expected cost of this round
    0
    Cards in an average deal
    13

    The deal order decides the small asymmetry: Andar gets the first card, so it wins a little more than half the time, and its reduced payout is the charge for that. Nothing about earlier rounds changes either figure. Set Andar Bahar beside other table bets

    This session

    Rounds
    0
    Chips staked
    0
    Net chips
    0
    Expected at these edges
    0

    Expected is each side's house edge taken on the chips you put on it. A short session swings well away from it in both directions.

    Built by Alexander Korsager · last updated October 3, 2026 · corrections

    Rounds won by Andar, the pile dealt to first
    51.50%
    House edge on Andar, paid 0.9 to 1
    2.15%
    House edge on Bahar, paid 1 to 1
    3.00%
    Cards in an average deal after the joker
    13

    01 / 03

    A table that shows what each pile costs

    Andar Bahar is a card game of pure chance.

    One card, the joker, is turned face up in the middle. Cards are then dealt one at a time to two piles, Andar and Bahar, until a card of the joker's rank turns up, and the pile it lands on wins. There is nothing to decide after the bet and no skill to practice, so what this table is for is seeing exactly what each side costs.

    One round, card by card

    The jokerThe next 9 ends the round. Its suit does not matter.

    Andar
    Card 1Card 3Card 5
    Bahar
    Card 2Card 4

    Card 5 is the first 9. It was dealt to Andar, so Andar is the pile that wins this round.

    The two sides are not the same bet.

    Andar gets the first card, so it wins 51.50% of rounds against 48.50% for Bahar, and the table pays it 0.9 to 1 instead of 1 to 1 to charge for that head start. After the charge, Andar costs 2.15% of the chips on it and Bahar costs 3.00%. The panel beside the table works out the expected cost of whatever you put down.

    What a chip costs, by side
    • Andar2.15%

      Wins 51.50% of rounds and pays 0.9 to 1

    • Bahar3.00%

      Wins 48.50% of rounds and pays 1 to 1

    House edge as a share of the chips on that side, counted over every way the matching cards can fall.

    02 / 03

    Rules at this table

    • Andar

      Dealt to
      First
      Wins
      51.50% of rounds
      Pays
      0.9 to 1
      A pay that cost nothing
      About 0.94 to 1

      House edge

      2.15%

      The cheaper bet of the two

    • Bahar

      Dealt to
      Second
      Wins
      48.50% of rounds
      Pays
      1 to 1
      A pay that cost nothing
      About 1.06 to 1

      House edge

      3.00%

      The dearer bet of the two

    • One 52-card deck, shuffled before every round.
    • One card is dealt face up in the middle. This is the joker, and its rank is the rank that ends the round. Its suit does not matter.
    • Cards are then dealt face up one at a time, the first to Andar, the second to Bahar, and so on in turn. At this table the first card always goes to Andar.
    • The round ends on the first card that matches the joker's rank. The pile that card lands on wins.
    • A losing bet is taken whole. There is no tie.
    • Any bet takes up to 500 chips, in steps of 10. Your bets stay down for the next round until you clear them. Side bets on how many cards the deal will take are not offered.

      Enter
      Deal

    FAQ

    Is this Andar Bahar game played for real money?
    No. The table uses play chips that have no value, cannot be bought, and cannot be cashed out or exchanged for anything. If you run out, you are handed another stack for free. There is no account and nothing to download.
    What is the house edge in Andar Bahar?
    At this table Andar costs 2.15% of the chips staked and Bahar costs 3.00%. Andar wins 51.50% of rounds and pays 0.9 to 1. Bahar wins 48.50% and pays 1 to 1. On a 100-chip bet that is an average cost of 2.15 chips a round on Andar and 3.00 on Bahar.
    Why does Andar pay less than Bahar?
    Because Andar is dealt to first. The matching card is slightly more likely to arrive on an odd card of the deal than an even one, so the first pile wins 51.50% of the time. A payout that cost nothing would be about 0.94 to 1 on Andar and about 1.06 to 1 on Bahar. The table pays 0.9 and 1, and the gap on each side is the house edge. Even after its reduced payout, Andar is the cheaper bet of the two.
    Does a run of Andar or Bahar wins mean anything?
    No. The deck is shuffled for every round, so each deal starts from the same 52 cards whatever happened before. Runs of one side appear in any random sequence. Betting with them or against them changes nothing about what a bet costs, and betting both sides at once only locks in a loss: with 100 chips on each, the round ends 10 chips down when Andar wins and level when Bahar does.

    How this game works

    Every round is dealt from one 52-card deck, shuffled in your browser with a Fisher-Yates shuffle so that every ordering is equally likely. Nothing about the deal depends on your bets, your balance or your results.

    The odds are counted, not estimated. Once the joker is on the table, 51 cards are left and 3 of them share its rank. There are 20,825 equally likely ways to place those 3 cards among the 51 positions, and the earliest of them ends the deal. It is the very first card in 1,225 of those placements and the second in 1,176, and each later position is a little less likely than the one before it. Added up, the first match falls on an Andar card in 10,725 placements and on a Bahar card in 10,100.

    An Andar chip wins 0.9 on 10,725 placements and loses itself on the other 10,100, which is 2.15% of the stake. A Bahar chip wins 1 on 10,100 and loses itself on 10,725, which is 3.00%. The site's tests check both figures by settling every one of the 20,825 placements. An average deal takes 13 cards after the joker, and the longest possible deal takes 49.

    The expected cost of a round is each side's edge multiplied by the chips on it, added together. The session figure is the same sum over every round you have dealt. To see where these two bets sit among other casino bets, use the house edge comparison.

    Limits

    • The first card always goes to Andar here. Some tables let the joker's color decide which pile is dealt to first. The first pile keeps the same small advantage either way, under whichever name it has.
    • Payouts vary by table. Some pay both sides differently from the 0.9 and 1 used here, and each scheme has its own house edge.
    • Side bets on the number of cards dealt are common elsewhere and are usually priced far worse than the two main bets. They are not dealt here.
    • Play chips do not feel like money. A losing run that is easy to sit through here is harder with a real stake.

    This is a practice game for adults. It has no real-money play and links to none. Andar Bahar played for money has a house edge on both sides, and no way of betting on the piles removes it.

    Gambling can cause serious harm. The National Problem Gambling Helpline is free, confidential and open 24/7, call or text 1-800-MY-RESET (1-800-697-3738), or chat at ncpgambling.org/chat.

    03 / 03

    Go deeper

    We’d like to use privacy-friendly analytics (Google Analytics, Vercel Analytics and Speed Insights) to see which tools and pages are actually useful, so we can improve them. Nothing is sold, and nothing loads unless you say yes. See our privacy policy for details.