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Crazy Time Spread Pricer

What a Crazy Time spread costs, from the wheel's 54 real segments, priced as an honest floor, not a guess.

This prices Crazy Time's wheel exactly and states an honest, sourced floor for its four bonus games. It does not, and cannot, state a single cost figure for any bonus game as actually played, or for Top Slot's contribution to any bet.

What your spread costs

Ceiling cost / spin

Includes bonus spots priced at their documented floor; the real figure is lower, at most $4.06

Numbers, exact$0.91Bonus spots, at most$3.15Ceiling / spin$4.06

Numbers-only, exact: $0.91. Up to $3.15 more from the bonus spots, real figure unpublished.

Total staked

$8.00

one spin, every spot in the spread

Segments covered

54 of 54

where some spot in the spread is paid

A bonus spot’s real cost is not the ceiling shown above. It is the most that spot could possibly cost, if the bonus paid nothing but its published minimum every time. The bonus games routinely pay far more than that, which is the entire reason players bet them; this page will not turn that into a single number nobody has published.

12511021Coin Flip1251Cash HuntPachinko12125110Coin Flip121Crazy Time12512110Coin Flip1251Cash Hunt21Pachinko15211012Coin Flip152154of 54 covered

Lit segments are the spots in your spread. The counts are the wheel’s; the order drawn is illustrative.

Your spread

Prefilled with $1 on every spot as an example, not a recommendation. Edit any field to price your own spread. Numbers price exactly; bonus games price to a floor only, see below.

1

21 of 54pays 1 to 1

costs $0.22 / spin

2

13 of 54pays 2 to 1

costs $0.28 / spin

5

7 of 54pays 5 to 1

costs $0.22 / spin

10

4 of 54pays 10 to 1

costs $0.19 / spin

Coin Flip

4 of 54floor 2 to 1

at most $0.78 / spin

Cash Hunt

2 of 54floor 5 to 1

at most $0.78 / spin

Pachinko

2 of 54floor 2 to 1

at most $0.89 / spin

Crazy Time

1 of 54floor 15 to 1

at most $0.70 / spin

Every segment, cheapest to most expensive

  1. 104 of 54 (7.41%) · pays 10 to 1

    18.52%edge

  2. 121 of 54 (38.89%) · pays 1 to 1

    22.22%edge

  3. 57 of 54 (12.96%) · pays 5 to 1

    22.22%edge

  4. 213 of 54 (24.07%) · pays 2 to 1

    27.78%edge

  5. Crazy Time1 of 54 (1.85%) · floor 15 to 1, documented up to 400 to 1

    70.37%floor

  6. Coin Flip4 of 54 (7.41%) · floor 2 to 1, documented up to 100 to 1

    77.78%floor

  7. Cash Hunt2 of 54 (3.70%) · floor 5 to 1, documented up to 500 to 1

    77.78%floor

  8. Pachinko2 of 54 (3.70%) · floor 2 to 1, documented up to 400 to 1

    88.89%floor

The four Numbers cost between 18.52% and 27.78% before Top Slot, computed directly from the wheel’s 54 segments. The four bonus games all show a floor above every one of those, because the floor is the worst case rather than the expected one: landing on a bonus game can only pay that floor or more, never less.

How Top Slot works

Reel 1 names a betting option

  • 1
  • 2
  • 5
  • 10
  • Coin Flip
  • Cash Hunt
  • Pachinko
  • Crazy Time

Reel 2 shows a multiplier

  • 2x
  • 3x
  • 4x
  • 5x
  • 7x
  • 10x
  • 15x
  • 20x
  • 25x
  • 50x

How often each option or multiplier comes up: not published.

Two reels spin alongside the main wheel. The first names one of the eight betting options above; the second shows a multiplier, 2x, 3x, 4x, 5x, 7x, 10x, 15x, 20x, 25x or 50x, per Evolution’s own how-to-play guide and an independent tracker’s tallied spins, which agree with each other and disagree with the Pennsylvania filing this page cited when it first shipped: that filing lapsed in 2026 and had named a lower, nine-value set topping out at 20x, with a 1x neither current source shows on the reel at all. If the main wheel then lands on the option the first reel named, that spin’s payout for that spot is multiplied by the second reel’s number. Land anywhere else and Top Slot does nothing that spin. Nowhere is it published how often each option or each multiplier comes up, so none of the figures above include it, and this page cannot tell you what it is worth on average.

None of these figures is a prediction of your next spin. A cheap Number is still a losing bet played long enough, and a bonus game priced only at its floor is not a claim that it is worse than it looks, only that this page cannot honestly say how much better.

Written and reviewed by Alexander Korsager · last reviewed September 27, 2026 · corrections

The idea

What this tool shows

Crazy Time is played on a wheel with 54 segments: 21 pay 1, 13 pay 2, 7 pay 5 and 4 pay 10, and the remaining 9 are the four bonus games, Coin Flip, Cash Hunt, Pachinko and Crazy Time, in that order of frequency. A player reasoning from the wheel alone gets a badly wrong answer, because two mechanics that never show up in a segment count are doing most of the work: a Top Slot spin that can multiply one spot's payout before the wheel even turns, and a bonus round whose real payout comes from its own separate game rather than from anything printed on the felt.

  1. Evolution Gaming, who makes the game, publishes a return of 94.41% to 96.08% depending on which spot you bet, and its own public game guide confirms the wheel's 54 segments and the four Numbers' values (1, 2, 5, 10). Neither that guide nor anything else we could find breaks the wheel down segment by segment, states per-Number payout odds, or says what is actually inside any of the four bonus games. Every number derived on this page instead comes from Pennsylvania's gaming regulations for the game, which a certificate holder offering it in that state has to be bound to, because that filing is the more detailed of the two sources: it states the exact segment counts, the bonus games' floor and ceiling multipliers, and Top Slot's own reel contents, which Evolution's guide does not.

  2. What that source gives us is the wheel itself and the minimum a certificate holder must pay for landing on each segment.It does not give us what happens once a bonus game actually starts: Cash Hunt draws from a board of 108 hidden multipliers between 5x and 500x, Pachinko drops a puck through 16 landing spots between 2x and 400x, and neither the regulator, the manufacturer nor any gaming-lab certificate we could find states how those values are actually spread across the board. So this page prices the four Numbers exactly, and for the four bonus games it shows the floor: the worst that landing on one can possibly pay, converted into an edge, which is a real mathematical ceiling on how bad that bet's true cost can be rather than a guess at what it actually is.

  3. The honest finding is in the size of the gap.Priced on the wheel alone, with no Top Slot in play, Number 1 costs 22.22% and Number 10 costs 18.52%, both far worse than Evolution's stated 94.41% to 96.08% return band implies. The entire difference is Top Slot's expected contribution, a mechanic whose own reel weighting nobody publishes either. The bonus games are more extreme still: priced at nothing but their documented floor, all four cost more than any bet on this site's house-edge comparison table, which is true and is also almost meaningless as a prediction, because the whole reason players bet them is that they routinely pay far above that floor. This page shows you exactly where the certainty stops and the guesswork would have to start, and refuses to make the guess.

FAQ

Questions players ask

What is the house edge on Crazy Time?

Evolution Gaming publishes a 94.41%-to-96.08% RTP band across its eight bets, on its own public game guide, without stating which bet earns which end of it (third-party RTP trackers consistently report Number 1 as the 96.08% bet, which this page is not disputing but also cannot independently confirm from a source it can link). What neither that guide nor Pennsylvania's published gaming regulations for the game state is how much of any figure is Top Slot's doing versus the wheel itself, or the internal odds of either the Top Slot or any of the four bonus games. This page computes what it can from the regulator's published wheel and paytable, cross-confirmed against Evolution's own figures: the wheel is real and exact, and the Numbers' cost before Top Slot is exact too. Top Slot's own contribution and each bonus game's true cost are not derivable from anything public, so this page states a floor for the bonus games rather than a single number, and says so rather than picking a plausible figure.

Why does this page show such a high cost for Coin Flip, Cash Hunt, Pachinko and Crazy Time?

Because what it shows is the floor, the cost if the bonus paid nothing but its documented minimum every single time you landed on it. That floor is genuinely worse than any bet on this site's house-edge table, over 70% on every one of the four. It is not a prediction of what the bonus actually pays: the whole reason players value these bets is that Evolution's own math routinely pays far above the floor, which the wheel's own design confirms (four bonus games sit on only 9 of the wheel's 54 segments, priced to draw players toward something rarer and, on average, more rewarding than a flat Number bet). This page states the floor because it is the only figure it can defend with a source. Anyone quoting you a specific average cost for these games is quoting a figure that isn't published anywhere we could find.

What does the Top Slot actually do?

Two independent reels spin alongside the main wheel. The first names one of the eight betting options (the four Numbers or the four bonus games), and the second shows a multiplier: 2x, 3x, 4x, 5x, 7x, 10x, 15x, 20x, 25x or 50x, per Evolution's own how-to-play guide (which states the 50x maximum directly) and Tracksino's tracked-spin data (which lists all ten values from 457,188 spins), checked directly on 2026-09-18. If the main wheel goes on to land on the option the first reel named, that spin's payout for that spot is multiplied by whatever the second reel showed. If the wheel lands anywhere else, Top Slot has no effect on that spin. Neither source says how often each value or option comes up, so this page cannot say how much Top Slot is worth on average, only what it does when it hits. This page's own earlier source, a Pennsylvania gaming filing, named a lower nine-value list topping out at 20x and including a 1x neither current source shows; that filing had lapsed by 2026-09-16 with no successor found, which is the reason this page moved to the two sources above rather than a citation that had stopped being current law.

How much does my spread cost per spin?

Exactly, for the Numbers you bet: this page derives each one's cost from the wheel's real segment counts and the regulator's published paytable, before Top Slot. For any bonus game you add to the spread, the page shows only a ceiling, the most it could possibly cost if it paid nothing above its floor, clearly separated from the exact figure so the two are never added together into one number that looks more precise than it is.

Is a bonus game or a flat Number bet the better bet?

This page cannot tell you, and says so rather than guessing. A Number's cost is fully known: 18.52% to 27.78% depending on which one, before Top Slot narrows that gap by an amount nobody publishes. A bonus game's true cost is not known at all, only bounded below by a floor worse than any of them. What is knowable is the shape of the trade: a Number bet resolves immediately at a fixed price, and a bonus bet trades that certainty for a much wider outcome whose true average this page cannot compute from anything public.

Methodology

How this is calculated

The wheel has 54 equally likely segments (58 Pa. Code 690.1): 21 pay 1 to 1, 13 pay 2 to 1, 7 pay 5 to 1, 4 pay 10 to 1, and the remaining 9 are the bonus games, 4 Coin Flip, 2 Cash Hunt, 2 Pachinko and 1 Crazy Time (58 Pa.

Code 690.4 sets the same four Numbers' payout odds and the four bonus games' minimum payout odds on landing). A flat bet's edge, before any Top Slot multiplier, is 1 minus the chance of landing on it times one plus its payout, the same formula this site's sic-bo tool uses for its own dice bets.

For a Number that formula is the whole story.

For a bonus game it is only a floor, computed at the bonus's documented minimum payout, because the bonus game's own internal prize distribution (how its range of possible multipliers is actually weighted) is not published by the manufacturer, the regulator, or any gaming-lab certificate we could find.

Common misreadings3
  • A bonus game's high floor edge is not a claim that the bonus game is worth avoiding, and this page never calls it one. It is a claim about the worst case only. Reading it as a typical cost is the one wrong inference this page is built specifically to prevent.
  • The gap between a Number's edge here and Evolution's published overall RTP is not an error in either figure. It is Top Slot's expected value, real and large, and simply not something either this page or the published RTP band lets you isolate.
  • None of these figures tells you what a single spin will do. Every edge here, floor or exact, is an average cost over many spins, not a prediction of the next one.
Assumptions4
  • Every figure on this page describes a single spin at a flat stake, with no Top Slot multiplier applied. Top Slot's own contribution is real, described on the page, and not quantified anywhere on it: the first reel selects one of the eight betting options and the second shows one of ten multiplier values, 2 through 50 (see the FAQ above for the full list and its sourcing), but neither current source states how often each value on either reel comes up, so an expected contribution cannot be derived from it.
  • A bonus game's edge is stated only as a floor: the edge if it paid exactly its documented minimum multiplier every time (2x for Coin Flip and Pachinko, 5x for Cash Hunt, 15x for Crazy Time, all from 58 Pa. Code 690.4). The real edge is lower than this floor, because the bonus game can only pay its floor or more, never less. This page does not attempt to estimate by how much, because the internal distribution needed to do so honestly is not public.
  • The regulation also states each bonus game's documented ceiling (Coin Flip to 100x, Pachinko to 400x before its own doubling mechanic, Cash Hunt to 500x, Crazy Time to 400x before its own doubling mechanic, per 58 Pa. Code 690.5 through 690.8), shown on the page for context. Neither the floor nor the ceiling is an average, and this page never presents either one as if it were.
  • Top Slot's ten multiplier values and their 50x maximum come from two current, independent sources rather than the Pennsylvania filing this page originally cited: Evolution's own how-to-play guide states the 50x maximum directly, and Tracksino's tracked-spin data (457,188 spins) lists all ten values the reel has actually shown, agreeing on the maximum and on there being no 1x. The Pennsylvania filing this page relied on when it first shipped had, by 2026-09-16, lapsed with no successor found (#652), and its own nine-value list (topping at 20x, including a 1x) is now known to disagree with both current sources; it is kept in the code only as a citation record (PA_FILED_TOP_SLOT_MULTIPLIERS in math.ts), not as a description of the live reel.
Limits4
  • This page cannot tell you what any of the four bonus games actually cost on average, only what they cost at worst. Treat every bonus figure here as a floor, never as an estimate of typical play.
  • It cannot tell you how much Top Slot is worth, in general or for any specific spot. The gap between this page's Number edges and Evolution's own stated overall RTP band is almost entirely Top Slot's doing, and that gap cannot be split apart from anything public.
  • The doubling and rescue mechanics inside Pachinko and Crazy Time, and the rescue-flip rule inside Coin Flip, can push a bonus game's payout above its stated ceiling. This page prices only the documented floor and ceiling before those mechanics, because the regulation describes when they trigger but not how often.
  • This models a single flat-stake spin. It says nothing about a session of many spins, or about how a bankroll behaves across them.
Evidence

The wheel's segment counts, the base paytable, the Top Slot mechanic and each bonus game's documented multiplier range are all transcribed from 58 Pa.

Code Chapter 690, "Crazy Time, Temporary Regulations" (sections 690.1 through 690.8), a 2024 filing (54 Pa.B. 1537) that binds any certificate holder offering the game in Pennsylvania to this published minimum-payout table.

That chapter's own text states it expires 2026-03-23, and a direct check against the Pennsylvania Code's official publisher on 2026-09-16, current at that check through 56 Pa.B. 4026 (July 4, 2026), found no successor citation for it: on its face the temporary chapter has lapsed (tracked on #652), which this page does not paper over.

That finding is now confirmed against a second, more direct source: PGCB's own Temporary Table Games Rulemakings Docket, checked 2026-09-18 and re-checked directly 2026-09-27, lists 125-248 (54 Pa.B. 1537) as the only rulemaking ever naming Chapter 690 or Crazy Time, and the two nearest entries chronologically, 125-260 (2026-03-25, two days after the chapter's own expiry, renewing a consolidated set of unrelated side-wager chapters) and 125-261 (2026-07-22, creating a new chapter for Monopoly Live, a sibling Evolution wheel game), both omit it by name.

As of the 2026-09-27 re-check, no rulemaking newer than 125-261 has been added to the docket at all, so the record is unchanged since the original finding. On the regulatory record available, Chapter 690 has not been renewed, finalized or renumbered.

The wheel's segment count (54) and the four Numbers' values (1, 2, 5, 10) are cross-confirmed against a second, independent, publicly linkable source, Evolution Gaming's own game guide (https://games.evolution.com/live-casino/game-shows/crazy-time/how-to-play/, retrieved 2026-09-17), which also states the 94.41%-to-96.08% RTP band this page quotes for comparison. (An earlier version of this citation named an internal "player-facing game rules document"; #652's 2026-09-17 fact-check could not locate that document anywhere on the open web, so it has been replaced with this checkable page, and the claim narrowed to what the page actually states: it does not break the wheel down segment by segment, state per-Number payout odds, or say which bet earns the top of its RTP band.)

Evolution's guide does not state the bonus games' floor and ceiling multipliers or the wheel's segment-by-segment breakdown, so those figures still rest on the Pennsylvania filing alone, its procedural lapse notwithstanding.

Top Slot's own reel is the one place this page has since moved off that filing entirely: a direct 2026-09-18 check found Evolution's guide states outright that Top Slot's multiplier maximum is 50x (not derived arithmetic; it also separately confirms Coin Flip's 5,000x maximum needs a 50x Top Slot multiplier, and 100x, Coin Flip's own documented ceiling, times 50x is exactly that 5,000x), and Tracksino's Top Slot Statistics page (https://tracksino.com/news/top-slot-statistics, retrieved 2026-09-18, 457,188 tracked spins) independently lists all ten values the reel has actually shown: 2, 3, 4, 5, 7, 10, 15, 20, 25 and 50, with no 1x.

Both agree with each other and disagree with the Pennsylvania filing's nine-value, 20x-maximum list, which #652 had already found lapsed with no successor on 2026-09-16.

math.test.ts pins the wheel's eight segment counts, the four Numbers' payout odds and the four bonus games' floor and ceiling odds against the Pennsylvania source, pins the lapsed filing's nine values separately under PA_FILED_TOP_SLOT_MULTIPLIERS as a citation record, and pins the current ten-value list and its 50x maximum under TOP_SLOT_MULTIPLIERS/TOP_SLOT_MAX_MULTIPLIER against Evolution's and Tracksino's pages.

It also independently re-derives every edge in this module using integer arithmetic over the segment counts rather than the module's own floating-point formula, so a transcription error in a payout or a count fails a test rather than sitting green.

Rule in force

58 Pa. Code Chapter 690 ("Crazy Time, Temporary Regulations"), adopted by 54 Pa.B. 1537, effective March 23, 2024 to March 23, 2026. Status: expired, checked September 27, 2026. See Evidence above for the full finding.

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