Original research / September 2026 / 10 min read
The number on the box
One of the two studios in our reference publishes five return settings for almost every game it ships. The other publishes one number. The numbers themselves look identical, and that is the problem.
Written and reviewed by Alexander Korsager · last reviewed October 7, 2026 · corrections
The finding
4.2 times
more per dollar staked at a title's lowest published setting than at its advertised one, at the median
- Cost per $100 staked at the lowest published setting
- $15.76
- Cost per $100 staked at the advertised setting
- $3.76
The same title, the same stake, 12.00 points of published return apart.
Both bars are drawn on the same scale, running from zero to $15.76.
The numbers behind it
- 345 of 345
- Multi-setting titles whose named default is the highest figure the studio publishes
- 94.5%
- Of them discounted by the same four steps: 2, 5, 9 and 12 points
- 345 of 345
- Whose lowest setting sits below anything the other studio publishes for any of its 639 titles
What we found
The findings, in 6 sentences
- For all 345 titles published at more than one return setting, the setting the studio names as the default is the highest one it publishes. There is not a single counter-example in the set.
- 94.5% of those titles are discounted by the same four steps, 2, 5, 9 and 12 percentage points below the advertised figure, and every rung of 326 of the 342 five-setting titles lands in the same five bands: 96, 94, 91, 87 and 84. This is one product ladder applied across a catalogue, not per-game design.
- At the median that ladder is 12.00 percentage points wide, which is $3.76 per $100 staked at the advertised setting against $15.76 at the lowest: 4.2 times the cost, for the same title at the same stake.
- The two studios' published figures are indistinguishable. 87.2% of one studio's advertised figures and 90.8% of the other's single figures fall in the same 96.00% to 96.70% band, so nothing about the number itself tells you which kind of number it is.
- All 345 of the lowest settings sit below 91.93%, which is the lowest figure the other studio publishes for any of its 639 titles. One studio's entire reduced range lies outside anything the other discloses at all.
- We looked for a selection story and did not find one. Median spread is 12.00 points among titles advertised in the 96% band and 11.88 points in the 95% band. Higher-returning titles are not discounted differently.
For journalists and researchers
Every figure on this page is read from a published result set rather than typed, and the data behind it is yours to download. Republish what you find, including commercially, with credit.
- Download the datasetCSV, 13 rows
- How this was measuredThe method, the sample, what it cannot show
- Sources and how to cite itReleased under Creative Commons Attribution 4.0 International
Found an error, or need a figure this page does not print? We would rather hear about it than not: how we handle corrections.
Every comparison table in this industry prints one return-to-player figure per slot. A player reads 96.2%, an assistant repeats 96.2%, and both of them are quoting a number that, for one of the two studios in our reference, is the top of a five-rung ladder the same game also ships on.
We know that because we read it off the studios' own pages. Our slot RTP reference holds 997 titles from two studios, recorded on 2026-09-14, with every figure each studio publishes for each title rather than one number per game. This study is what is in that set once you ask it questions instead of browsing it.
The short version: the advertised figure is a ceiling by construction, the floor beneath it is a fixed discount ladder rather than a per-game decision, and the gap between them costs about four times as much to play. None of that is visible in the number itself, which is why a table of RTP percentages is a less informative object than almost everyone treats it as.
Finding 1
The advertised figure is the best one on the page, every time
Play'n GO publish, for each game, every return configuration the game ships in, and they name one of them as the default. Of the 358 titles in their catalogue, 345 carry more than one figure.
For every one of those 345, the named default is the highest figure published. Not most of them. All of them, with no exceptions.
That is worth stating carefully, because it is a fact about their data rather than about ours. The default is read from the studio's own field for it, and a record whose named default is not among the figures it publishes is recorded as naming none, which happened to 2 titles in the whole set. Nothing in our pipeline picks the highest figure and calls it the headline. It came back that way 345 times out of 345.
So the number that leaves the studio, gets into a press release, gets republished by a comparison site and gets quoted back by an AI assistant is, by construction, the most favourable setting the game is sold in. It is not an average of the settings, and it is not the setting most operators run. It is the top one.
Nothing in our pipeline picks the highest figure and calls it the headline. It came back that way 345 times out of 345.
Finding 2
The other four settings are one ladder, not four hundred decisions
If reduced return settings were a per-game design choice, you would expect them to be spread out: a bit of tuning here, a different shape there. They are not.
Round each title's rungs to the nearest whole point and 326 of the 345 multi-setting titles, 94.5% of them, come out identical: 2, 5, 9 and 12 points below the advertised figure. At the raw published precision, 321 of the 342 five-setting titles sit within a quarter of a point of that ladder on all four rungs, and 329 within half a point.
There is a second, independent way to see it. Take the five figures each title publishes and look only at which whole number each falls into. For 326 of the 342 five-setting titles the answer is the same five bands, 96, 94, 91, 87 and 84, in that order. That matches how the figures are stored on the studio's pages, where each setting sits in its own field named for its band, and it is the reason to read this as a product configuration rather than as an artefact of how we grouped the numbers.
The practical reading is blunter than the statistics. There is essentially one ladder, and it is available on essentially every game. Whichever Play'n GO title a player has in front of them, a version of it exists at roughly twelve points less.
| Points below the advertised figure | Titles | Share of catalogue | Median advertised | Median lowest | Cost multiple |
|---|---|---|---|---|---|
| 2, 5, 9, 12 | 326 | 91.1% | 96.24% | 84.24% | 4.2 times |
| 2, 4, 8, 11 | 3 | 0.8% | 95.00% | 84.05% | 3.2 times |
| 3, 5, 9, 12 | 3 | 0.8% | 96.65% | 84.65% | 4.6 times |
| 3, 6, 10, 13 | 3 | 0.8% | 96.98% | 83.99% | 5.3 times |
| 1, 5, 9, 12 | 2 | 0.6% | 96.22% | 84.48% | 4.1 times |
| 2, 4, 9 | 2 | 0.6% | 98.91% | 90.00% | 8.9 times |
| 2, 5, 8, 12 | 2 | 0.6% | 95.87% | 83.99% | 3.9 times |
| 2, 4, 8 | 1 | 0.3% | 98.83% | 90.38% | 8.2 times |
| 2, 5, 10, 12 | 1 | 0.3% | 96.93% | 84.51% | 5.0 times |
| 2, 5, 8, 10 | 1 | 0.3% | 93.72% | 83.28% | 2.7 times |
| 2, 6, 10, 13 | 1 | 0.3% | 96.89% | 84.29% | 5.0 times |
11 ladders across 345 titles, and the first row holds 94.5% of them. The share column is against the whole 358-title catalogue rather than against the multi-setting titles, which is why it reads lower. The 13 titles published at a single figure are listed in the methodology rather than here.
The rows below the first are not a second product line. The three shallowest ladders belong to video poker titles, where the maths of the game sets the figures and there are four settings rather than five, and most of the remaining rows hold a single title whose rungs round across a boundary.
Finding 3
Twelve points of return is four times the cost
A return figure is what a game pays back over the long run. What a player actually pays is the rest of it, and that is the quantity that moves when the setting changes.
At the median, the advertised setting is 96.24% and the lowest is 84.23%. As returns those are 12.00 points apart and look adjacent. As costs they are 4.2 times as much.
The two costs are $3.76 and $15.77 per $100 staked.
Staked, not deposited. A $50 bankroll played at $0.50 a spin for four hundred spins stakes $200, so it carries four times the numbers above in expected cost, and the gap between the settings widens with it. The longer someone plays, the more the setting they are on matters, which is the opposite of the intuition that a couple of percentage points is noise.
The widest ladder among the five-setting titles is Mystery Egg Surprise, published from 96.98% down to 83.99%: $3.02 against $16.01 per $100 staked, 5.3 times the cost.
As returns those are 12.00 points apart and look adjacent. As costs they are 4.2 times as much.
| Published setting | Cost per $100 staked | Median published return | Points below the advertised figure |
|---|---|---|---|
| The advertised setting | $3.76 | 96.24% | none |
| Reduced setting 1 | $5.77 | 94.23% | 2 |
| Reduced setting 2 | $8.76 | 91.24% | 5 |
| Reduced setting 3 | $12.76 | 87.24% | 9 |
| Reduced setting 4 | $15.77 | 84.23% | 12 |
Medians across the same 342 titles at every rung, so the rows describe one population rather than five different samples. The percentages look close together and the money does not, which is the arithmetic this whole page turns on: a return figure is what comes back over the long run, and what a player pays is the other 3.76% of everything they stake.
Source: actfap.com, original analysis
The same finding, named
Three games you may have actually opened
Everything above is a count over a catalogue, and a count over a catalogue is an easy thing to read past. The only title named so far is the widest ladder in the set, which is the least representative game on the page. So here is the same finding on three titles this studio has shipped for years and licensed widely, picked for being recognisable rather than for anything about their figures.
Rich Wilde and the Book of Dead is published at 96.21% and at 84.18%, and the same game costs 4.2 times as much to play at the bottom of that ladder as at the top. Between those two settings sit three more, and a player meets whichever one the operator running the game chose.
None of the three is an outlier. All of them carry the 2, 5, 9 and 12 point ladder from finding 2, the one 326 of the 345 multi-setting titles share, and their spreads run from 11.89 to 12.03 points against a catalogue median of 12.00. That is the reason to name them. Not that these games are exceptions, but that the games a player is most likely to have opened are on the same price list as everything else in the catalogue.
Rich Wilde and the Book of Dead is published at 96.21% and at 84.18%, and the same game costs 4.2 times as much to play at the bottom of that ladder as at the top.
| Title | Every setting the studio publishes | Cost per $100 staked, advertised | Cost per $100 staked, lowest | Cost multiple |
|---|---|---|---|---|
| Rich Wilde and the Book of Dead | 96.21%, 94.25%, 91.25%, 87.25%, 84.18% | $3.79 | $15.82 | 4.2 times |
| Reactoonz | 96.51%, 94.51%, 91.49%, 87.50%, 84.51% | $3.49 | $15.49 | 4.4 times |
| Fire Joker | 96.15%, 94.23%, 91.23%, 87.24%, 84.26% | $3.85 | $15.74 | 4.1 times |
Read off the studio's own game pages on 2026-09-14, and on our RTP reference with the source link for each title, which is where an individual figure is checked. The percentages are the studio's; the two money columns are one hundred minus the setting they sit beside, which is the whole of the arithmetic.
Which three titles appear here is the one editorial choice in this study. Every other figure on the page is read out of the data; this is a judgement about what a reader would recognize, and it is worth naming as one rather than presenting as a result. What is not a judgement is whether they are representative: the study's own test suite fails if any named title drifts off the modal ladder, so a re-run cannot quietly leave an exception standing here as the example of a rule.
Finding 4
You cannot tell the two kinds of number apart by looking at them
The other studio in the reference, Pragmatic Play, publishes exactly one figure for each of its 639 titles. Their game pages carry a single return line and present it as the game's return.
You might expect that to show up in the numbers somehow. It does not. 87.2% of Play'n GO's advertised figures and 90.8% of Pragmatic Play's single figures land in the same narrow band, 96.00% to 96.70%. The medians are 96.24% and 96.50%.
Put the two catalogues in one table sorted by RTP, which is what a comparison site does, and the ordering is meaningless in a way no reader could detect. One column is a ceiling and one column is a point estimate, and they are printed in the same font with the same percent sign.
| Published return | Play'n GO, advertised figure | Pragmatic Play, its one figure |
|---|---|---|
| 95.00% to 96.00% | 2.5% | 1.7% |
| 96.00% to 96.70% | 87.2% | 90.8% |
| 96.70% to 98.00% | 5.9% | 5.9% |
Shares of each studio's own catalogue. The two distributions sit on top of each other, and that is the finding rather than a curiosity: nothing about the figure itself tells a reader whether they are holding a ceiling or a single number.
Source: actfap.com, original analysis
What this does not say. It does not say Pragmatic Play ships its games at one setting, and it does not say it ships them at several. We have no evidence either way, because a studio that publishes one figure tells you nothing about whether a second exists. That is the entire asymmetry: one disclosure format answers the question and the other does not raise it.
Finding 5
An entire published range with no counterpart in the other disclosure
The lowest figure Pragmatic Play publishes for anything in its catalogue is 91.93%, and that is one title out of 639.
Every one of Play'n GO's 345 lowest settings is below it. All 345. Their floors run from 81.49% to 90.38% with a median of 84.24%, and the whole of that range sits outside anything the other studio discloses for any game at all.
Again, this is a finding about disclosure and not about the games. It does not mean one studio's games return less. It means that if you assembled every published return figure in this dataset into one distribution, you would be looking at a distribution whose entire bottom half comes from a single studio, for the single reason that it is the only one that publishes that part.
Anyone building a dataset of slot returns from studio pages is going to run into this, and the two obvious handling choices are both wrong. Take the headline figure per title and you have a table of ceilings and point estimates mixed together. Take every figure and one studio's reduced settings dominate the lower tail entirely.
Finding 6
What we looked for and did not find
The obvious follow-up question is whether the discount is selective: are the better-returning games cut harder, or protected?
Neither. Median spread is 12.00 points among the 329 titles advertised in the 96% band and 11.88 points among the 8 in the 95% band. Every other band in the catalogue holds two titles or fewer and is reported below without being leaned on.
A null result, and it is reported here because it is the one a reader would otherwise assume we had checked and buried. It also strengthens finding 2 rather than sitting beside it: a discount that does not vary with the game is more consistent with a catalogue-wide setting than with anything designed per title.
| Advertised figure | Titles | Median spread |
|---|---|---|
| 92.00% to 92.99% | 1 | 10.52 points |
| 93.00% to 93.99% | 1 | 10.44 points |
| 94.00% to 94.99% | 1 | 11.97 points |
| 95.00% to 95.99% | 8 | 11.88 points |
| 96.00% to 96.99% | 329 | 12.00 points |
| 97.00% to 97.99% | 2 | 12.06 points |
| 98.00% to 98.99% | 2 | 8.45 points |
| 99.00% to 99.99% | 1 | 9.00 points |
Only the bottom two rows of the 96 band and the 95 band carry enough titles to read. Both sit at twelve points, which is the answer: the discount is not reserved for the better-returning games, and it is not concentrated in the worse ones either.
What to do with this
Nothing here is a tip and none of it makes a slot a sensible way to try to make money. The house edge is the point of the product at every setting on the ladder, and the difference between the top rung and the bottom one is the difference between losing money slowly and losing it four times faster.
If you are a player
The figure printed next to a game name is not necessarily the figure that game is running at where you are playing it. For one of these two studios it is specifically the best of five, and which one is actually live is chosen by the operator, not by you and not by the studio.
Some regulated markets require the running figure to be shown in the game itself, usually in the paytable or the game information panel. Where that exists it is the only number about your session that is worth anything, and it is worth more than any comparison table, including ours. Where it does not exist, the honest position is that you do not know.
If a slot is not entertainment for you any more, free and confidential help is available, and it is a better use of this page than any of the arithmetic above.
If you publish RTP figures
A single-number RTP column is a claim your data cannot support for at least one major studio, and probably for more than one. The cheap fix is not to stop publishing the figure: it is to publish what kind of figure it is. Whether the studio names it as a default, whether other settings exist, and how many.
That is why our own reference stores a list per title rather than a number, including for the studio that currently publishes one figure. A field that can hold one number cannot represent the fact this study is about, and would have to be rebuilt the first time a studio disclosed a second setting.
Why this site can publish this
actfap.com carries no affiliate links, no ads, no paid placements and no operator relationships, and it is not going to. That is a hard constraint on this project rather than a preference, and it is the reason a finding that is awkward for comparison sites and for two named studios costs us nothing to publish.
The founder's day job is disclosed in full on the about page, including the commercial casino-affiliate businesses it involves. The disclosure is there precisely so this independence claim can be checked rather than taken on trust.
How we know
Methodology
Written to be read by someone trying to find a hole in it. Where a limit cuts against the study, it is stated here rather than left for a reader to discover.
Sample and source
Every record in actfap's slot RTP reference as it stood on 2026-09-14: 997 titles across two studios, 639 from Pragmatic Play and 358 from Play'n GO. One record is one title as one studio publishes it, and it carries every return figure that studio publishes for the title rather than a chosen one.
The figures were read from each studio's own game pages by the pipeline in scripts/rtp/ as of 2026-09-14, which is strict by construction: a page that does not match what the adapter expects is skipped and counted, never salvaged. The figures for this study were not re-fetched. They are the committed dataset, read from the file, so this study and the reference cannot disagree about a number. Play'n GO withdrew the pages its figures were read from on 2026-10-07 (#1451); the figures recorded here are unchanged; what changed is only that they can no longer be re-checked against a live Play'n GO page.
Both studios were read only after their terms of use were located, read and found not to prohibit it, and their robots files were re-read on every run. Two further studios that publish multi-setting disclosures are excluded from the reference entirely because no terms document could be located on their sites, which is a real limit on this study and is stated again below.
What each figure in this study means
Advertised figure. The highest return percentage a studio publishes for a title. For a studio publishing one figure it is that figure.
Named default. The configuration the studio itself marks as the game's default, read from its own field for it. Where a studio's named default is not among the figures it publishes, the record is stored as naming none rather than being corrected.
Spread. The gap in percentage points between a title's highest and lowest published figure. Null, not zero, where one figure is published: a studio publishing one number and a title having one setting are different claims and only the first is evidenced.
Cost per $100 staked. One hundred minus the return figure. Staked means turnover, not deposit, and the two are very different once a bankroll is recycled through a few hundred spins.
Cost multiple. Cost at the lowest published setting divided by cost at the advertised one. This is the number the percentages hide.
One asymmetry has to be named because it bounds finding 1. Pragmatic Play publish a single figure with no statement that it is one of several, so our pipeline records that figure as the headline by construction. Those 639 records are therefore excluded from the 345 of 345 count, which is computed only over titles published at more than one setting. Every one of those is a Play'n GO title, and every one of them names its default from the studio's own field.
The titles this study does not classify, and why
This study counts over published titles and never over slots, because the dataset carries no game-type field and classifying by title is unreliable in both directions. A keyword rule would put Joker Poker MH in the right place and Derby Wheel, which publishes five settings, in a place nobody could check.
Rather than ship a classifier whose errors would be invisible, here is the whole list of 13 Play'n GO titles published at a single figure, so a reader can apply their own judgement to something short enough to read:
- BlackJack MH, 99.54%
- Bugs Party, 94.24%, published without naming a default configuration
- Double Exposure BlackJack MH, 99.04%
- European BlackJack MH, 99.34%
- European Roulette Pro, 97.30%
- Flying Pigs, 93.73%, published without naming a default configuration
- Keno, 90.83%
- Mini Baccarat, 98.94%
- Money Wheel, 88.46%
- Single Deck BlackJack MH, 98.74%
- Super Wheel, 92.31%
- Sweet Alchemy Bingo, 97.57%
- Viking Runecraft Bingo, 95.87%
Most of that list is table games, wheels, bingo and keno. Two of them, Bugs Party and Flying Pigs, read as slots. They are also the whole of the set where a studio publishes a figure without naming which configuration it is, 2 records out of 997. If you treat those two as slots and the rest as not, Play'n GO publishes multiple settings for 345 of its 347 slot titles. This study does not make that call on a reader's behalf, and no figure above depends on it.
What was computed
A count and a set of order statistics. There is no model, no simulation, no seed and no randomness: the input is a committed file and every figure is a count or a quantile over it, so the same numbers come out on any machine.
Quantiles use the plain nearest-rank method rather than interpolation, deliberately. Every quantity quantiled here is a percentage some studio actually published, and an interpolated median of two published figures is a number nobody publishes. On a page whose whole claim is that these are the studios' own figures, a median that exists in the data is worth more than a marginally better estimator.
The ladder this study tests against is read out of the data rather than assumed. It is the most common rounded pattern across every multi-setting title, and if a future run of the pipeline changes what that is, the study's figures follow rather than being pinned to a number written here.
Each analysis function is unit tested against fixtures small enough that the right answer is obvious, and a separate test re-derives the headline claims from the record list itself, independently of the run that produced them. A number that survived a regeneration while meaning something different would still fail.
Why the published dataset is an aggregate
The file offered below is one row per observed discount ladder, not one row per title, and that is a deliberate limit rather than an oversight.
The underlying per-title figures are the studios' own published data. Our RTP reference publishes them as a reference with a source link on every record, and specifically declines to offer them as a download or to attach reuse terms to them, on the reasoning that offering a license over figures published by the studios who own them is a claim this site is not in a position to make. A study cannot license under Creative Commons what the reference it draws on declines to license at all.
What is ours is the analysis, so that is what is published for reuse: the ladders, the counts, the shares and the derived costs. Anyone wanting to check a per-title figure can follow its source link on the reference to the studio's own page, which is the better provenance anyway.
What this does not measure
It measures disclosure, not deployment. We observe which settings a studio publishes. We do not observe which setting any operator actually runs, in any market, for any share of sessions. Nothing here supports a claim about how often a player meets a reduced setting, and that is the question a reader most wants answered.
Two studios, and not a random two. The reference covers 997 titles from two catalogues. Two further studios that publish multi-setting disclosures are excluded because no terms document could be located on their sites. Since those two were excluded for a reason unrelated to their disclosure and both would have added multi-setting titles, this sample is if anything likely to understate how common the practice is, but that is an argument rather than a measurement.
A single figure is not evidence of a single setting. Finding 4 is about what can be told from published numbers, and it cuts both ways. Nothing here establishes that the studio publishing one figure ships its games at one setting.
One snapshot. Every figure was read on 2026-09-14. These do not appear to move on a weekly timescale, but this study is a photograph and not a trend, and a title's published settings can change without notice.
Titles, not the market. A studio's published catalogue is not the set of games actually live at operators, and a catalogue count is not a weighting by how much a game is played. A ladder on a game nobody plays and a ladder on the most played game in a market count once each here.
It cannot see rounding by the studio. The figures are taken exactly as published. Where a studio rounds or truncates before publishing, that rounding is inside every number on this page and we have no way to detect it.
Sources, data and license
What was computed, the data it came from, and what you may do with it. Everything below is here so this study can be checked rather than taken on trust.
How the figures were produced
A count and a set of order statistics over a committed file, with no model and no randomness. The 997 records in src/rtp/records.generated.ts are read as the pipeline wrote them, the ladder tested against is derived as the modal rounded pattern in the data rather than assumed, and every published figure is emitted from the run's own output into the module the page imports. The analysis, the run, the emitter, a unit suite over the arithmetic and a second suite that re-derives the headline claims from the record list are the study's working files.
The data
One observed discount ladder in one studio's catalogue, with how many titles carry it and what it costs at the median. Aggregate rather than per title, for the reason set out in the methodology. The file carries all 13 rows, including those this write-up had no room to show.
Download the full result setCSV, 13 rows
What is in each column
- provider_id
- The studio, as the RTP reference identifies it.
- pattern
- The ladder, as whole percentage points below the title's advertised figure, slash separated. The value single means the studio publishes one figure for these titles.
- titles
- Titles in that studio's catalogue carrying this ladder.
- share_of_catalogue
- Those titles as a fraction of that studio's whole published catalogue.
- median_advertised_rtp
- Median highest published figure across the titles in this row, in percent.
- median_lowest_rtp
- Median lowest published figure across the titles in this row, in percent. Empty on a single-figure row, which has no lowest setting to report.
- median_spread_points
- Median gap between the two, in percentage points. Empty on a single-figure row.
- median_cost_multiple
- Median of how many times more the lowest setting costs per dollar staked than the advertised one. Empty on a single-figure row.
Where these figures were read from
Two game studios' own published pages, read directly, and the committed reference this site built from them. No third-party aggregator, no comparison site, and no figure taken from anyone's summary of anyone else's data.
Neither studio link is clickable, and that is the rule working rather than a gap. Each figure comes from that title's own page among several hundred, so there is no single page to send a reader to, and the per-title source link lives on the reference where it belongs. actfap has no relationship with either studio or with any operator, and a citation here is provenance, not endorsement.
Play'n GO · Game pages on playngo.com
The return configurations published for each title, including the studio's own named default, read from 358 of its game pages.
Read directly from the publisher · retrieved 2026-09-14
Not linked: The figures come from several hundred of the studio's own pages rather than from one, so there is no single page to link. Play'n GO withdrew those pages on 2026-10-07 (#1451): the additional-game-content sitemap entries are gone and the pages that remain carry no RTP data, so our RTP reference no longer publishes a live per-title link for this studio and an individual figure can no longer be checked there. The figures below are what those pages published as of the retrieval date, kept as a dated historical record rather than removed.
Read only after the studio's terms of use were located and found to carry no clause on automated access, and with its robots file re-read on every run. Not re-read after 2026-10-07: see the withdrawal note above.
Pragmatic Play · Game pages on pragmaticplay.com
The single return figure published in the game info block on each title's page, read from 639 of them.
Read directly from the publisher · retrieved 2026-09-14
Not linked: Same reason as above: several hundred pages rather than one, each linked from its own record on our RTP reference.
Their terms restrict automation aimed at their games and services rather than reading their public pages, and restrict reproducing the site, which is why this study publishes derived figures and links rather than any part of their pages.
actfap · The slot RTP reference
The committed dataset this study runs over, with the compliance record for every studio read and the per-title source link for every figure.
Read directly from the publisher · retrieved 2026-09-14
Our own page. Cited because it is the dataset of record for every figure here, not as independent corroboration of it.
Last reviewed
October 7, 2026
Next expected update
Pragmatic Play publishes continuously as it ships games, and the reference behind this study re-reads its pages every fourteen days. A run that finds a figure has moved under an existing title reports it, so a change to any Pragmatic Play number on this page arrives through that process. Play'n GO's figures are fixed at what this study's retrieval date recorded and will not update again unless the studio republishes return data.
Follows Pragmatic Play, whose published game pages are re-read fortnightly. Play'n GO withdrew the pages this reference read from on 2026-10-07 (#1451) and is no longer re-read: there is nothing left on its pages for a fortnightly check to find..
Reuse and license
You may copy, republish, adapt and build on this study's data and findings, including commercially, as long as you credit actfap and link back to this page.
Released under the Creative Commons Attribution 4.0 International license. If you find an error in the data, we would rather hear about it than not.
How to cite this
Korsager, A. (2026). The number on the box. actfap. https://actfap.com/research/slot-rtp-settings-2026
Questions this study answers
- Does the same slot have different RTP versions?
- For one of the two studios in this dataset, yes, and almost always. Play'n GO publishes more than one return setting for 345 of its 358 titles, and five settings for 342 of them. Rich Wilde and the Book of Dead is published at 96.21%, 94.25%, 91.25%, 87.25%, 84.18%, which is the ladder almost the whole catalogue carries. Which setting is live in a given casino is the operator's choice. The other studio, Pragmatic Play, publishes a single figure per title and says nothing either way about whether other settings exist.
- Is the advertised RTP the highest or the average of the versions?
- The highest. Across all 345 titles in this dataset published at more than one setting, the configuration the studio names as the default is the highest figure it publishes, with 0 exceptions. It is not an average and it is not the most commonly deployed setting.
- How much does a lower RTP version actually cost a player?
- At the median in this dataset the advertised setting is 96.24% and the lowest is 84.23%: $3.76 against $15.77 per $100 staked, which is 4.2 times the cost for the same title at the same stake. Staked means turnover, so a bankroll recycled through a few hundred spins carries several times those figures.
- How do I find out which RTP version I am actually playing?
- In some regulated markets the running figure has to be shown inside the game, usually in the paytable or game information panel, and where that exists it is the only number about your session worth anything. Where it does not, there is no reliable way to tell from outside, and no comparison table can tell you, including ours.
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