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Falling Laurels: a free Divine Fortune alternative

Built like Divine Fortune: five reels, twenty lines, wilds that fall a row at a time with a free respin behind them, free spins, and a jackpot game of three filled rows. Played with chips that are worth nothing, with the machine's real numbers and a session coach beside it.

  • Mega jackpot, for 3 full rows

    20,000

  • Major jackpot, for 2 full rows

    2,500

  • Minor jackpot, for 1 full row

    500

Coins this spin0 of 33 start the jackpot game. The count resets every spin.

Play chips

2,000

Bet

20

Win

0

Pick a bet and spin. All twenty lines play on every spin.

20 lines at 1 a line. No real money, no prizes, nothing to buy.

Session coach

Last round

Nothing played yet. After each of your spins the coach says what the round cost and what decided it.

Decide the cost before you start

Gambling is entertainment with a price, like a concert ticket. The useful question is not how much you might win but how much the evening is allowed to cost. Pick that number first, and treat reaching it as the end of the session. You can set one below and the coach will hold you to it.

Next bet

20 chips at a 3.82% house edge: an expected cost of 0.8 chips.

This table is for practice and entertainment only. How to keep gambling safe

What the lines pay

What three, four and five of each symbol pay in chips at a bet of 20
Symbol345
Griffin45160800
Stag32110440
Owl2780280
Serpent2265220
Amphora1438130
Lyre1130110
Helm102688
Olive92278

Chips paid at a bet of 20. A line pays from its left end only. The dimmer figures are payouts smaller than the bet: a single line of those costs more than it returns.

  • Wreath (wild). Stands in for every paying symbol. After the screen is paid it drops one row and the reels respin for free, for as long as a wreath is in view. A wreath landing on a falling wreath fills the reel.
  • Dawn (scatter). Three, four or five on one screen give 5, 8 or 12 free spins, in which every wreath fills its reel. It pays nothing itself.
  • Coin. Pays nothing on the reels. 3 or more landing in one base round start the jackpot game, where every coin on the board pays its face value.

The twenty lines

  1. 1Line 1: middle, middle, middle, middle, middle
  2. 2Line 2: top, top, top, top, top
  3. 3Line 3: bottom, bottom, bottom, bottom, bottom
  4. 4Line 4: top, middle, bottom, middle, top
  5. 5Line 5: bottom, middle, top, middle, bottom
  6. 6Line 6: top, top, middle, top, top
  7. 7Line 7: bottom, bottom, middle, bottom, bottom
  8. 8Line 8: middle, top, top, top, middle
  9. 9Line 9: middle, bottom, bottom, bottom, middle
  10. 10Line 10: middle, top, middle, bottom, middle
  11. 11Line 11: middle, bottom, middle, top, middle
  12. 12Line 12: top, middle, middle, middle, top
  13. 13Line 13: bottom, middle, middle, middle, bottom
  14. 14Line 14: top, middle, top, middle, top
  15. 15Line 15: bottom, middle, bottom, middle, bottom
  16. 16Line 16: middle, middle, top, middle, middle
  17. 17Line 17: middle, middle, bottom, middle, middle
  18. 18Line 18: top, top, bottom, top, top
  19. 19Line 19: bottom, bottom, top, bottom, bottom
  20. 20Line 20: top, bottom, top, bottom, top

What this machine costs

Return to player
96.18%
The machine keeps 3.82%
Expected cost of a spin
−0.76
At a bet of 20
Spins that pay anything
34.3%
14.1% pay less than the bet
Spins that gain chips
19.0%
Wild respins on 14.7% of spins
Free spins
1 in 138
21% of the return
Jackpot game
1 in 396
6% of the return

Simulated, not counted: 20,000,000 rounds of the machine's own code from a fixed seed. A falling wreath carries from one screen to the next, so the round cannot be listed combination by combination. See what a return like this does to a bankroll over a session

The three jackpots

What each jackpot pays at a bet of 20 and how often it is won
JackpotPaysPer gamePer spin
Minor1 full row5001 in 71 in 2,738
Major2 full rows2,5001 in 341 in 13,639
Mega3 full rows20,0001 in 2841 in 112,645

Fixed amounts, 25, 125 and 1,000 times the bet. Nothing here is progressive: there is no pooled prize on play chips. The per-game odds are counted exactly from every board the game can pass through, and 82% of jackpot games award no jackpot at all. No round pays more than 1,500 times the bet.

This session

Spins
0
Chips staked
0
Net chips
0
Expected at this return
0
Spins that paid
0
Paid less than the bet
0
Free spin rounds
0
Jackpot games
0

The machine lights up for every paying spin. The sixth figure is how many of those left you with fewer chips than before.

Built by Alexander Korsager · last updated October 3, 2026 · corrections

Of the chips bet, paid back, simulated over 20,000,000 rounds
96.18%
Of the spins that pay, the share that pay less than they cost
41%
Of the falling wild respins, the share that pay nothing
58%
Of jackpot games, the share that award no jackpot
82%

01 / 03

Falling wilds and a jackpot board, counted

Falling Laurels is a free Divine Fortune alternative: our own slot machine, built to play the way NetEnt's Divine Fortune plays.

Five reels, three rows, 20 lines that pay from the left, a wild that drops one row after every screen while the reels respin for free, a wild on wild that fills its reel, 5, 8 or 12 free spins, and coins that open a jackpot game with three jackpots for one, two and three full rows. If you came looking for a free game like Divine Fortune, this is that mechanic. It is not Divine Fortune, and it is not made, licensed or endorsed by NetEnt. The name, the art, the sound, the reel strips, the pay table and the prize values are ours.

One wreath, landing on the top row
  1. The spin you paid for, wreath on row 1
  2. Free respin 1, wreath on row 2
  3. Free respin 2, wreath on row 3
  4. Free respin 3, no wreath left on the reel

Each screen is paid, the wreath drops a row, and the reels spin again for free behind it. From the top row that is 3 respins, from the bottom row 1. The last one has no wreath on it unless a new one lands.

What is different from Divine Fortune, and from any real machine, is everything a real machine leaves out.

This one returns 96.18% of the chips bet on it and keeps 3.82%, a figure simulated over 20,000,000 rounds of the code this page runs. 34.3% of spins pay something, and 41% of those pay less than the spin cost, so only 19.0% of spins leave you with more chips than before. The machine lights up for all of them. The status line under the reels and the coach beside the machine tell you which kind you just had.

What a spin does, respins and features included
Pays nothing
65.7%
Pays less than the spin cost: a loss
14.1%
Pays back exactly the spin cost
1.2%
Pays more than the spin cost
19.0%

34.3% of spins pay something, and 41% of those pay less than the spin cost. The machine lights up for all of them.

Two things about this mechanic are worth seeing plainly.

A falling wild hands out free respins, which feels like a run, and 58% of those respins pay nothing. And the coins look like progress toward a jackpot when they are not: the count starts from nothing on every spin, the jackpot game comes about once in 396 spins, and 82% of jackpot games award no jackpot at all. There is no decision in a slot to get better at. This page is for entertainment, and for seeing clearly what this kind of machine does.

What the respins and the coins come to
of falling wild respins pay nothing
58%
spins collect enough coins for the jackpot game
1 in 396
of jackpot games award no jackpot at all
82%
jackpot games fill all 3 rows for the Mega
1 in 284

The coin count starts from nothing on every spin. Coins that land and do not reach the jackpot game pay nothing and carry nothing over.

02 / 03

Rules at this table

  • Minor: one full row

    25x

    the bet, fixed. Not progressive.

    Jackpot games
    1 in 7
    Spins
    1 in 2,738
  • Major: 2 full rows

    125x

    the bet, fixed. Not progressive.

    Jackpot games
    1 in 34
    Spins
    1 in 13,639
  • Mega: 3 full rows

    1,000x

    the bet, fixed. Not progressive.

    Jackpot games
    1 in 284
    Spins
    1 in 112,645
  • Five reels, three rows and 20 fixed lines. Every spin plays all 20 lines at a bet of 20, 40, 100 or 200 chips, which is one twentieth of that on each line.
  • A line pays for three, four or five of the same symbol in a row, counted from the left end of the line only. A line is paid once, for its best reading.
  • There are eight paying symbols. Griffin is the highest: five on a line pays 800 times the line bet. Olive is the lowest: three on a line pays 9 times the line bet, which at a bet of 20 is 9 chips back on a 20 chip spin.
  • The wreath is wild. It lands on any reel and stands in for every paying symbol, never for a dawn or a coin. A run made of wreaths alone pays as Griffin.
  • Falling wild respins: whenever a screen shows a wreath, the screen is paid, every wreath drops one row, and the reels spin again for free behind them. This repeats until a screen has no wreath on it, so a wreath that lands on the top row gives three respins and one on the bottom row gives one. A wreath that lands on a respin falls the same way.
  • Wild on wild: if a wreath lands on the cell a falling wreath is covering, it fills the whole reel. The full reel then drops a row per respin: three wreaths, then two, then one.
  • Free spins: three, four or five dawns on one screen of the base round give 5, 8 or 12 free spins, played at once on their own reel strips. In free spins every wreath that lands fills its reel before it falls, and the respins it gives do not use up a free spin. Free spins cannot be won again during free spins. If the screen that gave them also showed a wreath, its respins are played after the free spins end.
  • Coins: a coin pays nothing on the reels. Every coin that lands in the base round, on the paid spin or one of its respins, is collected, and 3 or more start the jackpot game once the round's spins are done. The count starts again from nothing on every spin. Coins are not collected in free spins, and in the base round neither a coin nor a dawn can land on a reel that is holding a falling wreath.
  • The jackpot game: the collected coins are placed on random cells of a board of fifteen. Every empty cell then respins, and each has a 6% chance of landing a coin. There are 3 respins, a coin that lands locks in place and puts the count back to 3, and the game ends after 3 respins in a row with no coin or when the board is full.
  • The board pays every coin on it, each worth 0.5 to 8 times the bet, plus one jackpot: the Minor for one full row, the Major for two, the Mega for all three. They are fixed at 25, 125 and 1,000 times the bet. None of them is progressive.
  • No round pays more than 1,500 times the bet. The screen that reaches that figure is cut down to it and the round ends there.
  • Autoplay plays 10, 25, 50 or 100 spins at the current bet. It needs a loss limit before it starts, and it stops at that limit, when a bonus feature begins, when the spins run out, or when you stop it. Falling wild respins play through. A round with free spins or the jackpot game is played out and then ends the run, and the bet cannot be changed while a run is on.
  • The whole round is decided when Spin is pressed. The animation plays it back and cannot change it. There is no bonus buy and no gamble feature.
  • Sound starts on, and the Sound button switches it off.

    Enter
    Spin

FAQ

Is this slot played for real money?
No. The table uses play chips that have no value, cannot be bought, and cannot be cashed out or exchanged for anything. If you run out, you are handed another stack for free. There is no account and nothing to download.
What is the RTP of Falling Laurels?
96.18%. That is the share of all chips bet that the machine paid back over a simulated run of 20,000,000 rounds, so it keeps 3.82%. A run that long puts the figure within about 0.27 percentage points of the true value. At the smallest bet of 20 chips that works out at about 76 chips per 100 spins on average, with wide swings around it in any one session.
How often does it pay?
34.3% of spins pay something, about 1 in 3. But 14.1% of spins pay less than the bet, which is a net loss that looks like a win. Only 19.0% of spins, about 1 in 5, pay more than they cost. A wreath stays for at least one respin on 14.7% of spins, free spins come about once in 138 spins and the jackpot game about once in 396.
Is Falling Laurels a free alternative to Divine Fortune?
Yes. It is built like Divine Fortune: five reels, three rows, 20 lines paying left to right, falling wild respins, a wild on wild that fills its reel, 5, 8 or 12 free spins for three, four or five scatters, and coins that start a jackpot game with three jackpots for filled rows. It is free, it needs no account, and it is played with chips that have no value. It is not Divine Fortune itself, which is NetEnt's game, and it is not made, licensed or endorsed by NetEnt.
How is it different from Divine Fortune?
The mechanic is the same family and everything else is our own: the name, the art, the sound, the reel strips, the pay table and the prize values. So the numbers are different too. Falling Laurels returns 96.18% with a 34.3% hit rate, and those are this machine's figures only. They say nothing about Divine Fortune's. The top jackpot in Divine Fortune is progressive. Here all three are fixed multiples of the bet, because there is no pooled prize on play chips. The other difference is what sits beside the reels: the published figures, a status line that calls a payout smaller than the bet a loss, and a session coach.
What are the odds of each jackpot?
Per jackpot game: the Minor (one full row, 25 times the bet) about 1 in 7, the Major (two rows, 125 times) about 1 in 34, and the Mega (all three rows, 1,000 times) about 1 in 284. 82% of jackpot games fill no row and pay only their coins. Per spin, that puts the Minor at about 1 in 2,738, the Major at 1 in 13,639 and the Mega at 1 in 112,645. The per-game odds are counted exactly. The per-spin odds combine them with the simulated rate at which the game starts.
Where does the return come from?
Of everything the machine pays back, 42% comes from the paid spin's own screen, 31% from falling wild respins, 21% from free spins and 6% from the jackpot game. So 58% of the return arrives through a feature, and a feature of some kind runs on 15.3% of spins. The spins in between are what pay for them.
Does autoplay change the odds?
No. Every spin is drawn the same way and the return stays 96.18%. What autoplay changes is speed: more spins fit into an hour, and the cost of an hour is the number of spins times the 3.82% the machine keeps on each. That is why autoplay here will not start without a loss limit, and why it stops when free spins or the jackpot game begin.
Can I tell when a win or a jackpot is coming?
No. Each reel stops on its own, every stop it is allowed is equally likely, and a spin starts from nothing. A run of blank spins does not make a win due. Two dawns with no third, or two coins with no third, is a losing spin like any other, and the coin count does not carry over to the next spin.
What is the most a spin can pay?
1,500 times the bet. That is a cap built into the machine: a round that reaches it stops there. In the simulated run the largest round paid 1,177 times the bet, and a round paying 100 times the bet or more came up about once in 1,961 spins. Almost all of the machine's return arrives in far smaller payouts.

How this game works

Each reel is a fixed strip of symbols, 96, 96, 96, 96, 95 symbols long from reel 1 to reel 5, and the free spins use a second set of five strips, 56 symbols each, with no coins or dawns on them. A spin picks one stop on each strip with your browser's random number generator, every stop equally likely, and the three symbols from that stop down are what shows. The one exception is a reel holding a falling wreath in the base round, which picks among its stops that show no coin and no dawn. Nothing else decides a result.

The 96.18% return is simulated, not counted. A falling wreath carries from one screen to the next, new wreaths join it, and free spins and the jackpot game follow, so a round cannot be listed combination by combination. Instead the machine's own code was played for 20,000,000 rounds from a fixed seed, and the totals are stored with the page. An automated test replays the opening stretch of that run from the same seed and requires every count to match. Two standard errors of the return at that length is about 0.27 percentage points. The house edge on the common casino bets puts the 3.82% this machine keeps in context.

From that run: 34.3% of spins pay anything, 14.1% pay something smaller than the bet, and 19.0% pay more than the bet. The spread of one spin's result has a standard deviation of 6.08 bets, which makes this a medium volatility machine: the paid spin's own screen returns 42% of what is paid back, respins 31%, free spins 21% and the jackpot game 6%.

The jackpot game is counted, not simulated. Its board has fifteen cells that only ever gain coins, so every board it can pass through can be listed, and the chance of ending on one, two or three full rows follows exactly. From three starting coins the game ends with 7.6 coins on the board on average. Weighted by how many coins the simulated games started with (3.16 on average), a game awards the Minor 1 in 7 times, the Major 1 in 34 and the Mega 1 in 284. A test plays the game 300,000 times and requires the count and the play to agree.

The expected figure in the session panel is the share the machine keeps multiplied by the chips you have bet on finished spins. The coach's count of spins in the last minute is taken from when you pressed Spin.

Limits

  • The reel strips, pay table and prize values were designed for this page. They are not a copy of Divine Fortune or of any other real machine, and these figures describe this machine only.
  • Divine Fortune is NetEnt's game and its name belongs to its owner. Falling Laurels is an independent alternative built on the same kind of mechanic. It is not made, licensed or endorsed by NetEnt.
  • The round figures are simulated, so they carry sampling error: the return is good to about 0.27 percentage points, and the rarest events are measured least well. The Mega's odds are counted for that reason.
  • The top jackpot in the original is progressive: it grows with play across many players. A fixed prize on play chips cannot reproduce that, and the odds here are this machine's own.
  • A real slot is usually shipped in several return settings and the casino chooses one. The same title can keep noticeably more than the figure quoted for it, and a real machine does not print its reel strips.
  • The reels are stopped by an ordinary browser random number generator. It is not an audited or certified generator, and nothing here should be read as a test of one.
  • Autoplay is here because Divine Fortune has autoplay, and the original's stops when its jackpot game is triggered. It makes a machine cost more per hour, so here it will not start without a loss limit, and the coach prices the pace while it runs. There is no turbo mode: the sources we checked do not show that the original has one.
  • Play chips do not feel like money. A long blank run is harder to sit through, and to stop after, with a real stake.

This is a practice game for adults. It has no real-money play and links to none. Divine Fortune, or any slot played with money, keeps its share of every spin, and no way of timing or sizing the spins changes that. On this machine 41% of the spins that pay anything still cost more than they return, and 82% of jackpot games end without a jackpot.

Gambling can cause serious harm. The National Problem Gambling Helpline is free, confidential and open 24/7, call or text 1-800-MY-RESET (1-800-697-3738), or chat at ncpgambling.org/chat.

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