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Free Mines

Covered tiles, hidden mines and a cash-out multiplier, played with chips that are worth nothing, with the odds of every tile printed beside the board.

Play chips

1,000

No real money, no prizes, nothing to buy.

The board

No round yet

Mines
3
Under 25 tiles
Safe tiles found
0 of 22
Multiplier
None yet
Shown rounded down
Cash-out value
0
On a bet of 10

Pick a bet and a number of mines, then start a round.

Session coach

Last round

Nothing played yet. After each of your rounds the coach says what the round cost and what decided it.

Decide the cost before you start

Gambling is entertainment with a price, like a concert ticket. The useful question is not how much you might win but how much the evening is allowed to cost. Pick that number first, and treat reaching it as the end of the session. You can set one below and the coach will hold you to it.

Next bet

10 chips at a 1% house edge: an expected cost of 0.1 chips.

This table is for practice and entertainment only. How to keep gambling safe

What the next tile costs

Chance the next tile is safe
88%
22 safe among 25 covered
Multiplier if it is
1.125×
The first cash-out point
Chance of getting this far
100%
0 safe tiles in a row
Average return, wherever you stop
99%
The house keeps 1%

The house takes its 1% once, on the bet. After that every tile is an even trade: the multiplier rises by exactly as much as the chance of surviving falls. So no stopping point and no pattern of tiles changes what a round costs on average. Stopping early returns a little, often. Pushing on returns a lot, rarely. Only the swings change.

Every stopping point with 3 mines
Safe tilesChanceMultiplier
188%1.125×
277%1.2857×
366.96%1.4785×
457.83%1.712×
549.57%1.9973×
642.13%2.3498×
735.48%2.7904×
829.57%3.3485×
924.35%4.066×
1019.78%5.0043×
1115.83%6.2554×
1212.43%7.9615×
139.57%10.35×
147.17%13.8×
155.22%18.975×
163.65%27.1071×
172.43%40.6607×
181.52%65.0571×
190.87%113.85×
200.43%227.7×
210.17%569.25×
220.04%2,277×

Multiply any row's chance by its multiplier and you get 99%, give or take the rounding of what is printed. See what swings of this size do to a session

This session

Rounds played
0
Chips bet
0
Net chips
0
Expected at a 1% edge
0

The expected figure is 1% of the chips you have bet on finished rounds, whatever mine counts you chose and wherever you stopped. A short session can land far from it in either direction, and further the more mines you play with and the deeper you go.

Built by Alexander Korsager · last updated October 3, 2026 · corrections

Kept from every bet, wherever you stop
1%
Covered tiles on a 5 by 5 board
25
Chance the first tile is safe with 3 mines
88%
Mine counts and stopping points, every one at the same edge
300

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A board that prices every stopping point

Mines is a simple game with one decision in it. 25 covered tiles hide a number of mines that you choose.

You bet, then uncover tiles one at a time. Each safe tile raises a multiplier, you can take the bet times that multiplier after any safe tile, and a mine loses the bet. The decision is when to stop, and it feels like a skill. This table exists to show that it is not one.

One round with 3 mines, cashed out after 5 safe tiles
Multiplier after 5 safe tiles
1.9973×
Chance of getting this far
49.57%

Cashing out here pays 199.73 chips on a 100-chip bet. A mine on any of those tiles would have lost it. The mines were placed before the first tile was touched.

The multiplier is the odds turned upside down, less the house's share.

With 3 mines, 5 safe tiles in a row happen 49.57% of the time and pay 1.9973×. Multiply the two and you get 99%. Do the same for any mine count and any stopping point and you get 99% again. The house keeps 1% of every bet whether you stop after one tile or try to clear the board, and whichever tiles you pick. What your choices change is how the result swings, not what it costs.

Stopping points with 3 mines
Safe tiles in a rowPaysChance of getting there
11.125×88%
51.9973×49.57%
116.2554×15.83%
222,277×0.04%

Each multiplier is 99% divided by the exact chance of getting there, so the two multiply to 99% on every row, before the chance is rounded for print. The house keeps the other 1% wherever you stop.

02 / 03

Rules at this table

  • 1 mine

    Safe tiles
    24
    First tile is safe
    96%
    First safe tile pays
    1.0312×
    Clearing the board pays
    24.75×

    House edge

    1%

    The same edge, with a different swing

  • 3 mines

    Safe tiles
    22
    First tile is safe
    88%
    First safe tile pays
    1.125×
    Clearing the board pays
    2,277×

    House edge

    1%

    The board the table starts on

  • 10 mines

    Safe tiles
    15
    First tile is safe
    60%
    First safe tile pays
    1.65×
    Clearing the board pays
    3,236,072.4×

    House edge

    1%

    The same edge, with a different swing

  • 24 mines

    Safe tiles
    1
    First tile is safe
    4%
    First safe tile pays
    24.75×
    Clearing the board pays
    24.75×

    House edge

    1%

    The same edge, with a different swing

  • The board is a 5 by 5 grid of 25 covered tiles. You choose how many hide a mine, from 1 to 24. The table starts at 3.
  • Bets are 5, 10, 25, 100 chips. The mines are placed when the round starts and do not move.
  • Uncover tiles one at a time. A safe tile raises the multiplier. A mine ends the round and loses the bet.
  • After any safe tile you may cash out for the bet times the current multiplier. There is nothing to cash out before the first tile.
  • Uncovering the last safe tile cashes the round out by itself. When a round ends, the board shows where every mine was.
  • Tab
    Reach the tiles
    Arrows
    Move between tiles
    Space
    Uncover the tile in focus
    Enter
    Uncover the tile in focus. Away from the board, start a round or cash out

FAQ

Is this mines game played for real money?
No. The table uses play chips that have no value, cannot be bought, and cannot be cashed out or exchanged for anything. If you run out, you are handed another stack for free. There is no account and nothing to download.
Is there a best time to cash out in mines?
No. Every stopping point returns 99% of the bet on average, because each multiplier is set to the inverse of the chance of reaching it, less 1%. Cashing out early gives small returns often. Going deep gives large returns rarely. The average cost is the same, so there is no stopping rule that beats the game and none that makes it cheaper.
Do some tiles hide mines more often than others?
No. Every set of tiles is equally likely to hold the mines, so corners, edges, the center and any pattern you like all have the same chance. The board is also drawn fresh each round, so where the mines were last time says nothing about where they are now.
Does playing with more mines pay better?
It pays more per tile and less often, in exact proportion. With 3 mines the first tile is safe 88% of the time and pays 1.125×. With 24 mines it is safe 4% of the time and pays 24.75×. Both come to 99% of the bet on average. More mines means bigger swings for the same expected cost.

How this game works

When a round starts, the mines are placed in your browser by the first steps of a standard shuffle of the 25 tile numbers, so every possible set of mine positions is equally likely. Nothing is decided later: uncovering a tile only shows what was already there.

With m mines, the chance that k tiles uncovered in a row are all safe is the number of ways to choose k tiles from the 25 − m safe ones, divided by the number of ways to choose k from all 25. The multiplier after k safe tiles is the inverse of that chance times 99%. The house edge is therefore 1% of the bet at each of the 300 combinations of mine count and stopping point, and the test suite checks every one of them with whole-number arithmetic, with no decimals to round.

Put another way, the edge is taken once, on the bet. After the first safe tile, each further tile is an even trade on what you could cash out: the multiplier rises by exactly as much as the chance of surviving falls. That is why no stopping rule and no choice of tiles changes the average, and why the only thing they do change is the spread of results. The variance simulator shows what a wider spread does to a session at a fixed edge.

Rounding goes one way. A cash-out pays the bet times the exact multiplier, rounded down to a hundredth of a chip, and the multiplier on screen is rounded down too (to four decimal places, or two on the largest). Rounding down can cost at most 0.17% of the bet more, on the smallest bet, and never moves anything in the player's favor.

The expected figure in the session panel is the edge multiplied by the chips you have bet on finished rounds.

Limits

  • This is one invented table with a 1% edge. It is not a copy of any real game. Real versions set their own edge, and some cap the largest payout, which lowers the return on the deepest stopping points.
  • The largest multiplier here is 5,148,297×, for clearing a board with 12 mines, a chance of 1 in 5,200,300. On a 100-chip bet that is 514,829,700 chips, and no real operator would pay it uncapped.
  • The board is drawn with your browser's ordinary random number generator. This table does not publish seeds, so a round cannot be verified after the fact the way a provably fair game can.
  • Rounds are fast. A real stake at this pace runs through far more bets per hour than a table game does, and the 1% is charged on each one.
  • Play chips do not feel like money. Cashing out early and stopping after a loss are both harder with a real stake.

This is a practice game for adults. It has no real-money play and links to none. Mines played with money keeps its edge on every bet, and no cash-out point, mine count or pattern of tiles changes that: on this table each of them returns 99% on average, a fraction less after rounding, and never more.

Gambling can cause serious harm. The National Problem Gambling Helpline is free, confidential and open 24/7, call or text 1-800-MY-RESET (1-800-697-3738), or chat at ncpgambling.org/chat.

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