Free Mines
Covered tiles, hidden mines and a cash-out multiplier, played with chips that are worth nothing, with the odds of every tile printed beside the board.
Play chips
1,000
No real money, no prizes, nothing to buy.
The board
No round yet
- Mines
- 3
- Under 25 tiles
- Safe tiles found
- 0 of 22
- Multiplier
- None yet
- Shown rounded down
- Cash-out value
- 0
- On a bet of 10
Pick a bet and a number of mines, then start a round.
Session coach
Last round
Nothing played yet. After each of your rounds the coach says what the round cost and what decided it.
Decide the cost before you start
Gambling is entertainment with a price, like a concert ticket. The useful question is not how much you might win but how much the evening is allowed to cost. Pick that number first, and treat reaching it as the end of the session. You can set one below and the coach will hold you to it.
Next bet
10 chips at a 1% house edge: an expected cost of 0.1 chips.
- Rounds played
- 0
- Chips bet in total
- 0
- Bets raised after a loss
- 0
Where the result came from
- House edge, on average
- 0
- Luck
- 0
- Result
- 0
The report fills in as you play. See what swings of this size do to a session
Set a session limit
This table is for practice and entertainment only. How to keep gambling safe
What the next tile costs
- Chance the next tile is safe
- 88%
- 22 safe among 25 covered
- Multiplier if it is
- 1.125×
- The first cash-out point
- Chance of getting this far
- 100%
- 0 safe tiles in a row
- Average return, wherever you stop
- 99%
- The house keeps 1%
The house takes its 1% once, on the bet. After that every tile is an even trade: the multiplier rises by exactly as much as the chance of surviving falls. So no stopping point and no pattern of tiles changes what a round costs on average. Stopping early returns a little, often. Pushing on returns a lot, rarely. Only the swings change.
| Safe tiles | Chance | Multiplier |
|---|---|---|
| 1 | 88% | 1.125× |
| 2 | 77% | 1.2857× |
| 3 | 66.96% | 1.4785× |
| 4 | 57.83% | 1.712× |
| 5 | 49.57% | 1.9973× |
| 6 | 42.13% | 2.3498× |
| 7 | 35.48% | 2.7904× |
| 8 | 29.57% | 3.3485× |
| 9 | 24.35% | 4.066× |
| 10 | 19.78% | 5.0043× |
| 11 | 15.83% | 6.2554× |
| 12 | 12.43% | 7.9615× |
| 13 | 9.57% | 10.35× |
| 14 | 7.17% | 13.8× |
| 15 | 5.22% | 18.975× |
| 16 | 3.65% | 27.1071× |
| 17 | 2.43% | 40.6607× |
| 18 | 1.52% | 65.0571× |
| 19 | 0.87% | 113.85× |
| 20 | 0.43% | 227.7× |
| 21 | 0.17% | 569.25× |
| 22 | 0.04% | 2,277× |
Multiply any row's chance by its multiplier and you get 99%, give or take the rounding of what is printed. See what swings of this size do to a session
This session
- Rounds played
- 0
- Chips bet
- 0
- Net chips
- 0
- Expected at a 1% edge
- 0
The expected figure is 1% of the chips you have bet on finished rounds, whatever mine counts you chose and wherever you stopped. A short session can land far from it in either direction, and further the more mines you play with and the deeper you go.
Built by Alexander Korsager · last updated October 3, 2026 · corrections
- Kept from every bet, wherever you stop
- 1%
- Covered tiles on a 5 by 5 board
- 25
- Chance the first tile is safe with 3 mines
- 88%
- Mine counts and stopping points, every one at the same edge
- 300
01 / 03
A board that prices every stopping point
Mines is a simple game with one decision in it. 25 covered tiles hide a number of mines that you choose.
You bet, then uncover tiles one at a time. Each safe tile raises a multiplier, you can take the bet times that multiplier after any safe tile, and a mine loses the bet. The decision is when to stop, and it feels like a skill. This table exists to show that it is not one.
- Multiplier after 5 safe tiles
- 1.9973×
- Chance of getting this far
- 49.57%
Cashing out here pays 199.73 chips on a 100-chip bet. A mine on any of those tiles would have lost it. The mines were placed before the first tile was touched.
The multiplier is the odds turned upside down, less the house's share.
With 3 mines, 5 safe tiles in a row happen 49.57% of the time and pay 1.9973×. Multiply the two and you get 99%. Do the same for any mine count and any stopping point and you get 99% again. The house keeps 1% of every bet whether you stop after one tile or try to clear the board, and whichever tiles you pick. What your choices change is how the result swings, not what it costs.
| Safe tiles in a row | Pays | Chance of getting there |
|---|---|---|
| 1 | 1.125× | 88% |
| 5 | 1.9973× | 49.57% |
| 11 | 6.2554× | 15.83% |
| 22 | 2,277× | 0.04% |
Each multiplier is 99% divided by the exact chance of getting there, so the two multiply to 99% on every row, before the chance is rounded for print. The house keeps the other 1% wherever you stop.
02 / 03
Rules at this table
1 mine
- Safe tiles
- 24
- First tile is safe
- 96%
- First safe tile pays
- 1.0312×
- Clearing the board pays
- 24.75×
House edge
1%
The same edge, with a different swing
3 mines
- Safe tiles
- 22
- First tile is safe
- 88%
- First safe tile pays
- 1.125×
- Clearing the board pays
- 2,277×
House edge
1%
The board the table starts on
10 mines
- Safe tiles
- 15
- First tile is safe
- 60%
- First safe tile pays
- 1.65×
- Clearing the board pays
- 3,236,072.4×
House edge
1%
The same edge, with a different swing
24 mines
- Safe tiles
- 1
- First tile is safe
- 4%
- First safe tile pays
- 24.75×
- Clearing the board pays
- 24.75×
House edge
1%
The same edge, with a different swing
- The board is a 5 by 5 grid of 25 covered tiles. You choose how many hide a mine, from 1 to 24. The table starts at 3.
- Bets are 5, 10, 25, 100 chips. The mines are placed when the round starts and do not move.
- Uncover tiles one at a time. A safe tile raises the multiplier. A mine ends the round and loses the bet.
- After any safe tile you may cash out for the bet times the current multiplier. There is nothing to cash out before the first tile.
- Uncovering the last safe tile cashes the round out by itself. When a round ends, the board shows where every mine was.
- Tab
- Reach the tiles
- Arrows
- Move between tiles
- Space
- Uncover the tile in focus
- Enter
- Uncover the tile in focus. Away from the board, start a round or cash out
FAQ
- Is this mines game played for real money?
- No. The table uses play chips that have no value, cannot be bought, and cannot be cashed out or exchanged for anything. If you run out, you are handed another stack for free. There is no account and nothing to download.
- Is there a best time to cash out in mines?
- No. Every stopping point returns 99% of the bet on average, because each multiplier is set to the inverse of the chance of reaching it, less 1%. Cashing out early gives small returns often. Going deep gives large returns rarely. The average cost is the same, so there is no stopping rule that beats the game and none that makes it cheaper.
- Do some tiles hide mines more often than others?
- No. Every set of tiles is equally likely to hold the mines, so corners, edges, the center and any pattern you like all have the same chance. The board is also drawn fresh each round, so where the mines were last time says nothing about where they are now.
- Does playing with more mines pay better?
- It pays more per tile and less often, in exact proportion. With 3 mines the first tile is safe 88% of the time and pays 1.125×. With 24 mines it is safe 4% of the time and pays 24.75×. Both come to 99% of the bet on average. More mines means bigger swings for the same expected cost.
How this game works
When a round starts, the mines are placed in your browser by the first steps of a standard shuffle of the 25 tile numbers, so every possible set of mine positions is equally likely. Nothing is decided later: uncovering a tile only shows what was already there.
With m mines, the chance that k tiles uncovered in a row are all safe is the number of ways to choose k tiles from the 25 − m safe ones, divided by the number of ways to choose k from all 25. The multiplier after k safe tiles is the inverse of that chance times 99%. The house edge is therefore 1% of the bet at each of the 300 combinations of mine count and stopping point, and the test suite checks every one of them with whole-number arithmetic, with no decimals to round.
Put another way, the edge is taken once, on the bet. After the first safe tile, each further tile is an even trade on what you could cash out: the multiplier rises by exactly as much as the chance of surviving falls. That is why no stopping rule and no choice of tiles changes the average, and why the only thing they do change is the spread of results. The variance simulator shows what a wider spread does to a session at a fixed edge.
Rounding goes one way. A cash-out pays the bet times the exact multiplier, rounded down to a hundredth of a chip, and the multiplier on screen is rounded down too (to four decimal places, or two on the largest). Rounding down can cost at most 0.17% of the bet more, on the smallest bet, and never moves anything in the player's favor.
The expected figure in the session panel is the edge multiplied by the chips you have bet on finished rounds.
Limits
- This is one invented table with a 1% edge. It is not a copy of any real game. Real versions set their own edge, and some cap the largest payout, which lowers the return on the deepest stopping points.
- The largest multiplier here is 5,148,297×, for clearing a board with 12 mines, a chance of 1 in 5,200,300. On a 100-chip bet that is 514,829,700 chips, and no real operator would pay it uncapped.
- The board is drawn with your browser's ordinary random number generator. This table does not publish seeds, so a round cannot be verified after the fact the way a provably fair game can.
- Rounds are fast. A real stake at this pace runs through far more bets per hour than a table game does, and the 1% is charged on each one.
- Play chips do not feel like money. Cashing out early and stopping after a loss are both harder with a real stake.
This is a practice game for adults. It has no real-money play and links to none. Mines played with money keeps its edge on every bet, and no cash-out point, mine count or pattern of tiles changes that: on this table each of them returns 99% on average, a fraction less after rounding, and never more.
Gambling can cause serious harm. The National Problem Gambling Helpline is free, confidential and open 24/7, call or text 1-800-MY-RESET (1-800-697-3738), or chat at ncpgambling.org/chat.
03 / 03
Go deeper
- Variance Simulator How far results swing over a session at a fixed edge, and how deep a losing run can go.
- Provably-Fair Verifier Recompute a round from its seeds in your browser, for games that publish them.
- House Edge Comparison What every common casino bet keeps, side by side, and what it costs per hour.
More instant games
See all- CrashCash out before the multiplier crashes, and see why no target changes the cost.
- LimboCrash without the wait: name a target, get the result, see what it costs.
- DiceRoll under or over a target, and see why the slider never changes the cost.
- PlinkoA peg board where risk changes the spread of results, with every slot's odds shown.