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Sundown Bounty: a free Dead or Alive 2 alternative

Built like Dead or Alive 2: five reels, nine lines, and twelve free spins played in one of three features you pick, two of them with sticky wilds. Played with chips that are worth nothing, with the machine's real numbers and a session coach beside it.

Play chips

1,000

Bet

9

Win

0

Pick a bet and spin. All 9 lines play on every spin.

9 lines at 1 a line. No real money, no prizes, nothing to buy.

Session coach

Last round

Nothing played yet. After each of your spins the coach says what the round cost and what decided it.

Decide the cost before you start

Gambling is entertainment with a price, like a concert ticket. The useful question is not how much you might win but how much the evening is allowed to cost. Pick that number first, and treat reaching it as the end of the session. You can set one below and the coach will hold you to it.

Next bet

9 chips at a 4.06% house edge: an expected cost of 0.4 chips.

This table is for practice and entertainment only. How to keep gambling safe

What the lines pay

What three, four and five of each symbol pay in chips at a bet of 9
Symbol345
Sheriff's star402001,500
Holster30120700
Hat2590400
Boots2070300
Whiskey1550200
Horseshoe1030120
Lantern825100
Spur62080
Lasso51560
Cactus51250

Chips paid at a bet of 9. A line pays from its left end only, once, for its best run. The dimmer figures are payouts smaller than the bet: a single line of those costs more than it returns.

Strongbox, anywhere in view: 2 pay 9, 3 pay 27, 4 pay 180, 5 pay 9,000. Three or more start 12 free spins.

The wild is a wanted poster, a different outlaw on each reel: Red Marlowe, Silas Crane, Ma Tolliver, Tam Pascoe, Doc Verity. It stands in for every symbol above and never for the strongbox. A line of wilds alone pays as the Sheriff's star.

The nine lines

  1. 1Line 1: middle, middle, middle, middle, middle
  2. 2Line 2: top, top, top, top, top
  3. 3Line 3: bottom, bottom, bottom, bottom, bottom
  4. 4Line 4: top, middle, bottom, middle, top
  5. 5Line 5: bottom, middle, top, middle, bottom
  6. 6Line 6: top, top, middle, bottom, bottom
  7. 7Line 7: bottom, bottom, middle, top, top
  8. 8Line 8: middle, top, top, top, middle
  9. 9Line 9: middle, bottom, bottom, bottom, middle

What this machine costs

Return to player
95.94%
The machine keeps 4.06%
Expected cost of a spin
−0.37
At a bet of 9
Spins that pay anything
24.9%
7.5% pay less than the bet
Spins that gain chips
12.3%
Free spins on 1 spin in 180

The paid spin is counted from the reel strips, all 239,208,192 ways the reels can stop. The free spins are simulated, 12,000,000 features for each choice. A round can pay at most 10,000 times the bet. See what a return like this does to a bankroll over a session

This session

Spins
0
Chips staked
0
Net chips
0
Expected at this return
0
Spins that paid
0
Paid less than the bet
0

The machine lights up for every paying spin. The last figure is how many of those left you with fewer chips than before.

The three features, side by side

What each of the three free spins features pays, in whole-spin bets
Per featureBack RoomNoon StandoffMail Train
Average pay, in bets70.069.869.8
Middle feature pays, in bets20.010.132.2
Pay under 10 bets33.5%49.2%21.9%
Pay 100 bets or more14.7%10.2%19.5%
Deviation, in bets212402127
Share of the machine's return38.9 points38.8 points38.9 points
Machine's return with this pick96.00%95.91%95.91%

The averages sit close together and the spreads do not. That is the whole of the choice: it sets how wide the results swing, and it does not change what the machine keeps. These rows are simulated, not counted, so each average carries a small sampling error.

Built by Alexander Korsager · last updated October 3, 2026 · corrections

Of the chips bet, paid back
95.94%
Spins that start the free spins
1 in 180
Of the return comes through the free spins
41%
Bets the middle Noon Standoff feature pays, against an average of 69.8
10.1

01 / 03

Very high volatility, shown in numbers

Sundown Bounty is a free Dead or Alive 2 alternative: our own slot machine, built to play the way NetEnt's Dead or Alive 2 plays.

Five reels, three rows, 9 fixed lines, a wild that is a different outlaw on each reel, and a scatter that pays anywhere from two and starts 12 free spins from three. Before the free spins you choose one of three features: sticky wilds with every win doubled, sticky wilds that become 2x and 3x wilds, or a multiplier that climbs to 16x with nothing sticking. If you came looking for a free game like Dead or Alive 2, this is that mechanic, with reels that spin and stop, posters nailed to the reels and wins counted up in front of you. The name, the outlaws, the art, the sound, the reel strips and the pay table are ours.

Five reels, five wanted posters
  1. Reel 1WildRed Marlowe
  2. Reel 2WildSilas Crane
  3. Reel 3WildMa Tolliver
  4. Reel 4WildTam Pascoe
  5. Reel 5WildDoc Verity

3 or more strongboxes start 12 free spins, played in the feature you pick:

Back Room
Wilds are nailed in place and every win pays double.
Noon Standoff
Wilds are nailed in place. Two on one reel become 2x wilds, three become 3x.
Mail Train
Nothing sticks. Each wild adds 1 to the multiplier and one more spin.

The wild stands in for every paying symbol and never for the strongbox. The whole feature is decided the moment you pick it.

What is different from Dead or Alive 2, and from any real machine, is everything a real machine leaves out.

This one returns 95.94% of the chips bet on it and keeps 4.06%. 24.9% of spins pay something, and 30% of those pay less than the spin cost, so only 12.3% of spins leave you with more chips than before. The paid spin on its own returns 57.1%. The rest, 41% of everything the machine pays back, comes through free spins that start about once in 180 spins.

Return, as a share of the chips bet
  • The paid spin on its own57.1%
  • With the free spins added95.94%

    41% of everything paid back comes through free spins that start about once in 180 spins.

24.9% of spins pay something, and 30% of those pay less than the spin cost.

That is what very high volatility means, and this page shows it in numbers.

In Noon Standoff, half of all features pay under 10.1 bets while the average is 69.8, because a few features with a line of nailed wilds pay hundreds or thousands. The three features are tuned to the same average return, so the choice between them changes how wide the results swing and not what the machine keeps. There is no decision in a slot to get better at. This page is for entertainment, and for seeing clearly what this kind of machine does.

The middle feature against the average one
  • Back Room

    Half of features pay under20.0 bets
    The average feature pays70.0 bets
  • Noon Standoff

    Half of features pay under10.1 bets
    The average feature pays69.8 bets
  • Mail Train

    Half of features pay under32.2 bets
    The average feature pays69.8 bets

The averages are tuned to match. They sit far above the middle because a few features with a line of nailed wilds pay hundreds or thousands of bets, and most pay little.

02 / 03

Rules at this table

  • Back Room

    Pay under 10 bets
    34%
    Pay 100 bets or more
    15%
    Standard deviation
    212 bets

    The machine returns

    96.00%

    of the chips bet, if this feature is always the one picked.

  • Noon Standoff

    Pay under 10 bets
    49%
    Pay 100 bets or more
    10%
    Standard deviation
    402 bets

    The machine returns

    95.91%

    of the chips bet, if this feature is always the one picked.

  • Mail Train

    Pay under 10 bets
    22%
    Pay 100 bets or more
    19%
    Standard deviation
    127 bets

    The machine returns

    95.91%

    of the chips bet, if this feature is always the one picked.

  • Five reels, three rows and 9 fixed lines. Every spin plays all 9 lines at a bet of 9, 18, 45 or 90 chips, which is one ninth of that on each line.
  • A line pays for three, four or five of the same symbol in a row, counted from the leftmost reel. Each line pays once, for its best run.
  • There are ten paying symbols. Sheriff's star is the highest: five on a line pays 1,500 times the line bet. Cactus is the lowest: three on a line pays 5 times the line bet, which at a bet of 9 is 5 chips back on a 9 chip spin.
  • The wild is a wanted poster, a different outlaw on each reel (Red Marlowe, Silas Crane, Ma Tolliver, Tam Pascoe and Doc Verity). It stands in for every paying symbol and never for the strongbox. A line of wilds alone pays as the Sheriff's star.
  • The strongbox is the scatter. It pays anywhere in view, on the whole bet: 2 pay 1 bet, 3 pay 3 bets, 4 pay 20 bets, 5 pay 1,000 bets.
  • Three or more strongboxes start 12 free spins, and you pick one of three features to play them in. The free spins run on their own reels, which carry no strongbox, so a feature cannot start another.
  • Back Room: every wild that lands is nailed in place for the rest of the feature, and every win is multiplied by 2. The first time all five reels hold a nailed wild, 5 free spins are added, once.
  • Noon Standoff: every wild that lands is nailed in place. Two nailed wilds on the same reel become 2x wilds and three become 3x wilds, and the multipliers of the wilds on a winning line multiply together. The first time all five reels hold a nailed wild, 5 free spins are added, once.
  • Mail Train: nothing sticks. Every wild that lands adds one free spin and raises a multiplier on every win by 1, starting at 1x, up to 16x. Reaching 16x adds 5 free spins, once. After that a wild still adds a spin and the multiplier stays at 16x.
  • A round can pay at most 10,000 times the bet. A feature that reaches that stops there.
  • The paid spin is decided when Spin is pressed, and the whole feature is decided the moment you pick one. The animation plays each back and cannot change it. There is no bonus buy and no gamble.
  • Sound starts on, and the Sound button switches it off.

    Enter
    Spin
    Tab
    Reach the three features when the choice comes up

FAQ

Is this slot played for real money?
No. The table uses play chips that have no value, cannot be bought, and cannot be cashed out or exchanged for anything. If you run out, you are handed another stack for free. There is no account and nothing to download.
What is the RTP of Sundown Bounty?
95.94%, averaged over the three features, so the machine keeps 4.06%. With Back Room always picked it is 96.00%, with Noon Standoff 95.91% and with Mail Train 95.91%. The paid spin's share is counted exactly from the reel strips. The free spins' share is simulated over 12,000,000 features for each choice, which leaves a sampling error of up to about 0.13 points either way. At the smallest bet of 9 chips the machine costs about 37 chips per 100 spins on average, with very wide swings around that.
How often does it pay?
24.9% of spins pay something, about 1 in 4. But 7.5% of spins pay less than the bet, which is a net loss that looks like a win. Only 12.3% of spins, about 1 in 8, pay more than they cost. The free spins start on about 1 spin in 180, and two strongboxes, one short, turn up on about 1 spin in 17.
Is Sundown Bounty a free alternative to Dead or Alive 2?
Yes. It is built like Dead or Alive 2: five reels, three rows, 9 fixed lines, a wild that is a different outlaw on each reel, scatters that pay anywhere and start 12 free spins from three, and a choice of three free spins features. It is free, it needs no account, and it is played with chips that have no value. It is not Dead or Alive 2 itself, which is NetEnt's game, and it is not made, licensed or endorsed by NetEnt.
How is it different from Dead or Alive 2?
The mechanic is the same family and everything else is our own: the name, the five outlaws, the art, the sound, the reel strips and the pay table. So the numbers are different too. Sundown Bounty returns 95.94% with a 24.9% hit rate and a cap of 10,000 times the bet, and those are this machine's figures only. They say nothing about Dead or Alive 2's. The other difference is what sits beside the reels: the published figures for each feature, a status line that calls a payout smaller than the bet a loss, and a session coach.
Which of the three features is the one to pick?
None of them is better. They are tuned to the same average: the machine's return is between 95.91% and 96.00% whichever you pick, a gap of 0.09 points that is about the size of the simulation's own sampling error. What changes is the spread. Noon Standoff pays 69.8 bets on average, the middle one pays 10.1, 49% pay under 10 bets and 10% pay 100 or more, with a standard deviation of 402 bets. Mail Train pays 69.8 bets on average, the middle one pays 32.2, 22% pay under 10 bets and 19% pay 100 or more, with a standard deviation of 127 bets. Picking Noon Standoff buys a longer tail and more features that pay very little. It does not buy a higher return.
What does very high volatility mean here?
It means most of the return arrives rarely and in large pieces. The paid spin returns 57.1% on its own, and 41% of the total comes from free spins that start once in about 180 spins. Inside the features it happens again: Back Room pays 70.0 bets on average, the middle one pays 20.0, 34% pay under 10 bets and 15% pay 100 or more, with a standard deviation of 212 bets. Noon Standoff pays 69.8 bets on average, the middle one pays 10.1, 49% pay under 10 bets and 10% pay 100 or more, with a standard deviation of 402 bets. Mail Train pays 69.8 bets on average, the middle one pays 32.2, 22% pay under 10 bets and 19% pay 100 or more, with a standard deviation of 127 bets. A session of a few hundred spins can easily contain no feature at all, and volatility changes how a session feels without changing what it costs on average.
Can I tell when a win is coming?
No. Each reel stops on its own, every stop on a strip is equally likely, and a spin starts from nothing. A run of blank spins does not make a feature due. Two strongboxes with no third is not a sign of anything: it pays the bet back and the next spin has the same odds as every other.
What is the most a spin can pay?
10,000 times the bet. The machine enforces that as a cap: a feature that reaches it stops and pays exactly that. In the simulation 0.06% of Noon Standoff features reached the cap, and the largest Mail Train feature seen paid 6,199 bets. A round that pays 100 times the bet or more comes up about once in 1,022 spins.

How this game works

Each reel is a fixed strip of symbols, 48, 47, 47, 47, 48 symbols long from reel 1 to reel 5 on the paid spin. A spin picks one stop on each strip with your browser's random number generator, every stop equally likely, and the three symbols from that stop down are what shows. Nothing else decides a result. Each feature has its own set of five strips, with no strongbox on them and its own number of wilds, which is how the three are brought to the same average.

The paid spin is counted, not simulated. There are 239,208,192 ways the five reels can stop, and every one is priced against the pay table: what the lines pay, what the strongboxes pay, and whether the free spins start. That gives the exact 24.9% hit rate, the exact 0.556% chance of a feature, and the paid spin's exact 57.1% return. An automated test repeats the count a slower way on a small machine, one combination at a time through the same code the machine plays with, and requires the two to agree. The house edge on the common casino bets puts the 4.06% this machine keeps in context.

The three features are simulated, not counted. A nailed wild makes every free spin depend on all the spins before it, and the number of ways a feature can go is far past counting. So each feature was played 12,000,000 times by the same code the machine plays with, using a seeded generator (seed 20261003) so the run can be repeated exactly, and the results are stored with the code. An automated test re-runs the opening stretch of each run and requires it to reproduce to the last digit, and requires the three returns to stay within a small tolerance of each other.

Because that part is sampled, it carries a sampling error: about 0.13 points of return either way at two standard errors for the widest feature, less for the others. The headline 95.94% is the average of the three choices' returns, and a round's standard deviation is 17 bets with Back Room, 31 with Noon Standoff and 11 with Mail Train.

The expected figure in the session panel is the share the machine keeps multiplied by the chips you have bet on finished spins. The coach's count of spins in the last minute is taken from when you pressed Spin.

Limits

  • The reel strips and pay table were designed for this page. They are not a copy of Dead or Alive 2 or of any other real machine, and these figures describe this machine only.
  • Dead or Alive 2 is NetEnt's game and its name belongs to its owner. Sundown Bounty is an independent alternative built on the same kind of mechanic. It is not made, licensed or endorsed by NetEnt, and its outlaws, art and sound are not the original's.
  • The cap of 10,000 times the bet is this machine's own. It is part of the published return: without it the rarest features would pay more and the average would be higher.
  • A real slot is usually shipped in several return settings and the casino chooses one. The same title can keep noticeably more than the figure quoted for it, and a real machine does not print its reel strips.
  • The reels are stopped by an ordinary browser random number generator. It is not an audited or certified generator, and nothing here should be read as a test of one.
  • There is no autoplay and no turbo mode. The slots on this site carry them only where the game each is modeled on is known to have them, and that could not be confirmed here. Both make a machine cost more per hour. A long feature plays out at its own pace.
  • Play chips do not feel like money. A run of two hundred spins with no feature is harder to sit through, and to stop after, with a real stake.

This is a practice game for adults. It has no real-money play and links to none. Dead or Alive 2, or any slot played with money, keeps its share of every spin, and no choice of feature, timing or bet size changes that. On this machine 41% of the return sits in free spins that most sessions see rarely, and 49% of Noon Standoff features pay under 10 bets.

Gambling can cause serious harm. The National Problem Gambling Helpline is free, confidential and open 24/7, call or text 1-800-MY-RESET (1-800-697-3738), or chat at ncpgambling.org/chat.

03 / 03

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